Skip to content

<goma-events-horizontal> ​

Horizontal swipeable row of event cards: one main game card per event followed by additional market cards. Fully themeable, isolated Web Component with live score support, odds buttons, and betslip integration. This is GomaPulse's reference widget: its patterns (element class, App.vue wrapper, theming, topic subscription, custom events) are the blueprint the other shipped widgets follow.

Live demo ​

Open in the playground →: toggle Events horizontal in the widget rail, then drive props, theme, and the mock / subscribe data source from the inspector's Form / JSON / Snippet tabs. Use Share setup to capture a ?s=… URL for a support ticket or repro.

Element tag ​

html
<goma-events-horizontal></goma-events-horizontal>

Installation ​

@gomagaming/events-horizontal is a scoped private package. See Installation for the one-time .npmrc setup required to consume it.

bash
npm install @gomagaming/events-horizontal

You also need the shared peer dependencies installed at your app level:

bash
npm install vue pinia vue-router vue-i18n @vueuse/core autobahn-browser swiper

vue, pinia, vue-router, vue-i18n, @vueuse/core, autobahn-browser, and swiper are declared as peerDependencies so a consumer with multiple @gomagaming/* widgets gets exactly one copy of each.

Configuration ​

Assign a config object to the element's config property:

js
const el = document.getElementById('sb')
el.config = {
  socketUrl: 'wss://api-ndwstage.everymatrix.com/v2',
  socketRealm: 'www.yes.dk',
  apiBaseUrl: 'https://api-ndwstage.everymatrix.com',
  bettingApiBaseUrl: 'https://sports-api.example.com',
  ucsOperatorId: '2838',
  locale: 'da',
  iconBaseUrl: '/dist',
}
KeyTypeRequiredDescription
socketUrlstringYes (for live)WAMP socket URL used for topic subscriptions.
socketRealmstringYes (for live)WAMP realm.
apiBaseUrlstringYesREST base URL for the sports API.
bettingApiBaseUrlstringNoREST base URL for betting offers.
ucsOperatorIdstringYesOperator ID.
favoritesApiBaseUrlstringNoFavourites REST base URL (EM user-data-service). When set (here or via the favoritesApiBaseUrl prop), star toggles on this widget's cards persist to the server via the tab-level favourites sync: even on a page with no <goma-favorites> mounted. Requires a resolved player session (another widget, e.g. <goma-favorites> or the betslip, commits it) and ucsOperatorId. Omit to keep favourites cache-only (the default).
localestringNoi18n locale (e.g. da, en, fr). Defaults to 'en'.
iconBaseUrlstringNoBase URL where icon SVGs are served from.
themeobjectNoCSS variable overrides: see Theming.
messagesobjectNoi18n overrides per locale: see i18n / message overrides.
clientIdstringNoClient identifier.
bettingApiUrlstringNoLegacy betting API URL (prefer bettingApiBaseUrl).
topicPrefixstringNoWAMP topic prefix for the matches-aggregator feed. Used when building subscription URLs and when parsing or rewriting consumer-supplied topic strings (followSportPicker and friends). Override only when the backend exposes a renamed namespace. A trailing slash is added if missing. Defaults to 'custom-matches-aggregator/'.
sportsNamespacestringNoRoot WAMP namespace shared by every sports RPC and subscription URL. RPCs become {sportsNamespace}#{operation} (e.g. /sports#disciplines); subscriptions become {sportsNamespace}/{ucsOperatorId}/{lang}/{suffix}. Override only when the backend exposes a renamed root. A trailing slash is stripped. Defaults to '/sports'.
networkobjectNoNetwork policy for connection + retry. Sub-fields default to historical values and may be omitted individually: connectTimeoutMs (default 15000), rpcTimeoutMs (default 15000), resumeReconnectAfterMs (default 20000), retry: { maxAttempts: 5, baseMs: 1000, capMs: 30000 }. Exponential backoff is baseMs * 2^(attempt-1), capped at capMs. See Coming back from sleep for resumeReconnectAfterMs.
debugbooleanNoSurfaces verbose console logging: advisory config-validation warnings (missing apiBaseUrl, unknown keys), the "no socket configured" skip notice, network online/offline transitions, per-attempt connection-retry messages, per-attempt connect failures, and every follow* picker's topic rewrite. Production-fatal errors (Vue render errors, terminal failure after retry budget exhausted, invalid attribute values) log unconditionally. Defaults to false.

Data sources ​

Choose one: the widget doesn't combine them.

Regardless of source, an event that has reached a terminal state (ended, cancelled, walkover, abandoned, retired) is never rendered. Providers delete an ended event's betting offers but can keep the event itself in the feed for a while, which would otherwise show a card with - for every odd that opens a details page with nothing left to bet on. Interrupted matches are still rendered: they can resume.

A card that is rendered but has nothing to price (the sport has no main market configured, or the provider withdrew the offers while keeping the event in the feed) shows the Suspended label across the odds row. It used to show a bare -, which read as a broken card rather than a state; the two are the same thing to a punter (no bet here for now) and only one of them carries a label, so the placeholder no longer has a render path. A market the provider explicitly closed has always shown the same label.

Topic subscription ​

The widget subscribes to a WAMP topic and renders whatever events the feed pushes:

js
el.topic = 'custom-matches-aggregator/1/all/all/all/POPULAR/LIVE/10/5'

The topic format (after the configurable prefix) is {sportId}/{locationId}/{tournamentId}/{hoursInterval}/{sortEventsBy}/{liveStatus}/{eventLimit}/{mainMarketsLimit}. Assigning a new topic rebinds the subscription in place: no reconnect. Set pageSize to a positive number to grow segment 7 (eventLimit) a page at a time via a Load more button; see Pagination below.

What a scope change does to the list ​

When the topic's scope changes (a different sport, region, competition, time window or live status, whether a sibling picker rewrote it or the host assigned it) the widget drops the events it is showing and paints the loading state until the new feed answers. Re-subscribing does not clear the store on its own, and the previous scope's events would otherwise stay on screen until the next dump replaced them: a slow, empty or unanswered feed left another sport's matches presented as this one's.

Two things are deliberately not treated as a scope change:

  • a page-size bump (the widget's own "Load more", or the host rewriting the eventLimit segment directly) is the same feed asking for more of itself, and clearing there would reintroduce the flicker that rewrite exists to avoid;
  • an embed whose list the host owns. As long as the store still holds the array the host assigned to events, a topic change leaves it alone, across any number of changes and whether it was assigned before or after the element connected. Once a feed dump has replaced that array, the feed owns the list and a scope change clears like any other.

Direct events ​

Bypass the socket and feed events as a plain array. This path goes through mapGomaEvents (packages/sports-domain/src/mappers/storeMapper.js). A different, older field vocabulary from the GomaHostEvent contract used by <goma-hero-card> / <goma-multi-banners> (see Host-fed data): field names here are homeTeam / awayTeam (not homeShortParticipantName), competitionName (not competition), homeScore / awayScore (not a score object), and currentPeriod / elapsedMinutes (not a clock object). The mapper also has no bettingTypeId / eventPartId support on markets: every market's bettingTypeId is set to the market's own id, so a place-bet leg built from a host-fed event here will not carry a provider-valid betting type.

js
el.events = [{
  id: 'e1',
  homeTeam: 'Aston Villa',
  awayTeam: 'Nottingham Forest',
  competitionId: 't1',
  competitionName: 'Premier League',
  countryCode: 'GB',
  sportId: 1,
  isLive: true,
  startTime: Date.now() + 3600_000,
  markets: [{
    id: 'm1',
    name: 'Match Result',
    isAvailable: true,
    outcomes: [
      { id: 'm1-o1', name: 'Home', odds: 1.5, isAvailable: true },
      { id: 'm1-o2', name: 'Away', odds: 2.5, isAvailable: true },
    ],
  }],
}]

An explicit el.events = [] is a valid answer: the widget treats it as "the host has fed us, and there is nothing" rather than "not fed yet"; see Empty / loading / error states.

A host marks an event terminal (see Data sources above) by setting its statusId: '3' ended, '5' cancelled, '6' walkover, '7' abandoned, '8' retired. An event with no statusId is always rendered.

Pagination (Load more) ​

By default the widget renders exactly the events its topic asks for: the 7th topic segment (eventLimit) is the page size, and it never changes. Set pageSize to a positive number to get a Load more button under the list:

js
el.topic = 'custom-matches-aggregator/1/all/all/all/POPULAR/LIVE/12/5'
el.pageSize = 12

Each click rewrites the topic's eventLimit segment upward (12 → 24 → 36 …) and the subscription rebinds in place: the cards already on screen stay put while the larger set arrives.

The button hides itself when the feed runs out. Because the feed carries no total, "run out" is inferred from a short page: ask for 36, get 30, and that is everything. One click at the end of the list therefore costs a round-trip that adds nothing: that is the price of not having a count.

The page resets to the topic's original eventLimit whenever any other segment changes, so switching sport, region, competition or time window starts the new feed at page one.

Assigning topic yourself always wins. Any topic the widget did not write itself (including one that changes only the eventLimit segment) is treated as authoritative: whatever is in segment 7 becomes the new base, the page counter re-seeds from it, and a previous "feed exhausted" verdict is cleared. So a host is free to widen the page directly without the button subsequently asking for fewer events than the host set.

If a page is requested and no dump ever arrives (a socket that drops mid-click, a provider that goes quiet) the spinner clears itself after 55 seconds (long enough for the connection layer to ask again) so the button becomes clickable again. A timeout is not treated as end-of-list: the button stays available rather than hiding.

Requires a topic. In direct-events mode (el.events = [...]) the host owns the whole list, so no button renders regardless of pageSize.

Interaction with oddsFilter: the button's visibility and exhaustion are computed off the unfiltered feed count, not the list rendered after oddsFilter is applied client-side. This is deliberate (it's the only way a filtered user can keep paging deeper into the feed to find more matches) but it means that with a filter active and nothing on the current page, you can see the empty-state card with a Load more button underneath it.

Props / attributes ​

PropertyAttributeDefaultDescription
eventsevents (JSON)[]Direct-events array: see Data sources.
topictopic''WAMP subscription topic: see Data sources.
maxAdditionalMarketsmax-additional-markets5Max number of market cards rendered after the main game card.
spaceBetweenspace-between12Pixel gap between slides.
showSeeAllButtonshow-see-all-buttontrueWhether to append a "See all" card when there are more markets.
showFadesshow-fadestrueRender the edge fades on each event's market rail. The gradient fades to --goma-backgroundSecondary, so set false when the host paints a different surface behind the widget: otherwise the fade reads as a smear rather than a hint that the rail scrolls.
sizesize'default'Card size variant for the event cards. 'default' is the design's baseline geometry: 160px-tall cards with 16px team names. 'large' opts into the enlarged card: roomier internal spacing, 18px team names on the main card, 16px market titles and 14px team names on the additional-market cards, and a 190px-tall rail. The loading skeletons and the empty-state block take the same height, so a large feed never reflows when its first dump lands. The size prop itself is additive and opt-in, but the 'default' height is not: it moved from 164px to the design's 156px, and then to 160px for the reason given below. Every existing embed follows it with no way to pin an older one. The card's internal geometry was corrected onto the design in the same change and is likewise not opt-in: the odds row is 40px tall instead of 48px, the odds buttons carry 8px of padding on a 4px corner instead of 6px, the card is padded 8px/10px top/bottom instead of 4px/12px, the breadcrumb row is 16px instead of 24px, team names are weight 700 on a 16px line instead of weight 600 on a 20px line, the competition name is weight 500 instead of 300, and the market badge is 16px tall with 8px side padding instead of 14px with 12px. The two heights are EXACT, never minimums: a rail must never show cards of differing heights, so the "See all" tile, the loading skeleton and the empty state all carry the same number. They read 160px and 190px rather than the design frames' 156px and 188px because those frames set two 16px/700 team names in 16px line boxes: a line box equal to its font shears the ascenders on the web once the names are truncated, so the boxes are sized to their ink instead and design raised the card by the difference.
layoutlayout'rail'Row layout for each event. 'rail' is the horizontally scrolling market rail (main card, additional market cards, optional See All tile). 'columns' renders the main card and the first additional market side by side, each filling half the row (no scroller, no See All tile). This is the design's two-column Live grid. Both layouts take the same size. An event with only its main market leaves the right half empty (the row keeps its two-column grid so every row lines up). Any other value falls back to 'rail'. While loading, the skeleton uses the same two half-width cells.
liveCardStylelive-card-style'default'Live main-card style. 'compact' opts into a slimmer LIVE tag (10px label, 7px icon, 8px corner instead of a pill), a 16px/700 score box top-aligned under the breadcrumb, and a 34px odds row at the default size ('large' keeps 40px). Only the live card reads it. Any other value keeps the default card.
seeAllStylesee-all-style'default'See All tile style. 'default' is the 100px tile with a text arrow; 'compact' opts into an 86px tile with a 39px circled arrow, a 14px/700 label and a 10px count. The tile keeps the rail height for its size.
preliveCardStyleprelive-card-style'default'Pre-live main-card style. 'compact' opts into an 11px/600 date line (the default is 12px/500). Only the pre-live card reads it.
teamNameFormatteam-name-format'short'Team names on the event cards. 'short' shows the participant short name (e.g. "Man City"); 'full' shows the full name (e.g. "Manchester City"). Either one falls back to the other when the feed leaves it empty, so a name is never blank. The value ignores case and surrounding spaces ('Full' works); any other value reads as 'short' and logs one console warning. The accessible card labels follow the same setting; emitted event payloads (goma:event-navigate's homeTeam / awayTeam) keep the short name.
cardWidthcard-width''Fixed width for every card in a rail: the main card, the additional-market cards and the loading skeletons. Any CSS length (e.g. '340px'), or a number read as px (340, '340'), measured over the card's border, which is what a design frame measures. Empty, or a value that is neither, keeps the clamped 260–400px width that follows the viewport. The 'columns' layout ignores it, because its cards fill their cell.
oddsGapodds-gapnullSpace between the main card's odds buttons, in px. null keeps 8px. The live and pre-live cards read it; the additional-market cards keep 8px.
rowGaprow-gapnullVertical space between event rows, in px. null keeps 16px.
liveOddsHeightlive-odds-heightnullLive main card odds row height, in px, at any size. null keeps 40px (34px with liveCardStyle: 'compact' at the default size). Under 40px the odds buttons drop their 40px floor, as on the compact card.
liveBadgeLeftRadiuslive-badge-left-radiusnullLIVE tab left corner radius, in px; 0 squares it. null keeps the pill (8px with liveCardStyle: 'compact').
liveTeamNameSizelive-team-name-sizenullLive main card team name font size, in px, at any size. null keeps 16px (18px at size: 'large').
cardTypecard-type"auto"Force a main card type: auto / prelive / live / outright.
skeletonCountskeleton-count3Number of skeleton placeholder cards shown while loading.
selectedOutcomesselected-outcomes[]Array of betting offer IDs that should appear selected. See Two-way selection sync.
followSportPickerfollow-sport-pickertrueListens for goma:sport-select and rewrites the topic's sportId segment. See Integrates with.
sportPickerSelectorsport-picker-selector''Optional CSS selector scoping followSportPicker to a specific emitter. Empty = match any.
followRegionPickerfollow-region-pickertrueListens for goma:region-select and rewrites the topic's locationId segment. See Integrates with.
regionPickerSelectorregion-picker-selector''Optional CSS selector scoping followRegionPicker. Empty = match any.
followCompetitionPickerfollow-competition-pickertrueListens for goma:competition-select and rewrites the topic's tournamentId segment. See Integrates with.
competitionPickerSelectorcompetition-picker-selector''Optional CSS selector scoping followCompetitionPicker. Empty = match any.
followTimePickerfollow-time-pickertrueListens for goma:time-select and rewrites the topic's hoursInterval segment. See Integrates with.
timePickerSelectortime-picker-selector''Optional CSS selector scoping followTimePicker. Empty = match any.
defaultMarketdefault-marketnullThe bettingTypeId of the market to surface as each card's main market. The matching market is moved to the front of every event's market list (the old main shifts one place right, the rest keep their order); an event that doesn't offer it is left unchanged. null = the feed's own market ranking (see Market ordering within a row). Pairs with <goma-filters-settings>'s default-format selection.
oddsFilterodds-filter'all'Odds-range filter over the rendered events: 'all' (no filter), 'between_2_3' (keep events whose main market has an outcome with 2 ≤ odd ≤ 3), or 'big_odds' (odd > 3). Events that don't offer the selected defaultMarket stay visible.
pageSizepage-size0Events added per Load more click. 0 (the default) disables pagination and renders no button. Requires a topic. See Pagination.

Top bar (competition separator) ​

Set showTopBar and a tournamentId to render a competition header above the cards. The title and country flag resolve authoritatively by tournamentId via a one-shot tournament-metadata RPC (getTournamentInfo, retried up to 4 times at 700ms while a loading skeleton shows), falling back to the widget's own feed if the RPC can't name the tournament; topBarTitle overrides the title. The favorite star reads/writes the shared goma:favorites:v1 cache and also emits goma:favorite-toggle.

PropAttrDefaultNotes
showTopBarshow-top-barfalseRender the bar.
tournamentIdtournament-idnullCompetition to describe.
topBarTitletop-bar-title''Optional title override.
showFavoriteshow-favoritetrueShow the favorite star.
flagBaseUrlflag-base-urlOM flag CDN{base}{venueId}.png.
collapsiblecollapsibletrueAllow collapse.
collapsedcollapsedfalseStart collapsed.
favoritesApiBaseUrlfavorites-api-base-urlnullFavourites REST base URL. When set (or via config.favoritesApiBaseUrl), star toggles persist to the server via the tab-level sync. See the config table above.
html
<goma-events-horizontal id="ev" show-top-bar tournament-id="42"></goma-events-horizontal>
<script type="module">
  import '@gomagaming/events-horizontal'
  document.getElementById('ev').config = { socketUrl: '…' }
  document.getElementById('ev').topic = 'custom-matches-aggregator/1/all/42/all/POPULAR/BOTH/10/5'
</script>

Card types ​

The wrapper automatically selects the main game card component based on the event:

Event shapeCard rendered
event._type === 'TOURNAMENT'OutrightRegularOdds
event.isLive === trueLiveRegularOdds
Everything elsePreLiveRegularOdds

Additional markets are rendered with MarketRegularOdds. All four card types use responsive widths (clamp(260px, 80vw, 400px)) with a transparent inner border. Colours are fully themeable via CSS variables.

Market ordering within a row ​

Each row's markets are ordered by identity, not by their position in the event's markets array. The widget ranks them against the canonical market list the feed declares (capped by the topic's mainMarketsLimit segment), so the leftmost card is always the same market for a given feed.

This matters on live feeds: a market that is suspended and re-offered arrives as a delete followed by a create, which lands it at the end of the event's markets array. Ordering by array position would therefore make the headline market, and every card behind it, reshuffle on their own while the user is looking at the row.

Markets beyond the canonical list have no feed-declared order; they follow the ranked ones in a stable, deterministic order rather than in arrival order.

A feed that carries both live and pre-match events declares two lists for one sport, one for pre-match events and one for live events, and they can rank the same markets differently. For basketball, the pre-match list puts Over/Under first and the live list puts Home Away first. Each card is ranked by the list for its own event's live state, so a live card and a pre-match card in the same feed can lead with different markets. When the feed declares only one of the two lists, every card is ranked by that list.

When events are supplied host-side via the events property there is no canonical list to rank against (and no live churn to absorb), so the order you declare in each event's markets array is preserved exactly.

The main game card (both LiveRegularOdds and PreLiveRegularOdds) renders a market-name badge: a small rounded pill showing the card's main market name (bettingTypeName, e.g. "Match Result", "Over/Under 2.5") above the odds row, trailed by a short gradient divider. When defaultMarket is set the badge names whichever market each card is displaying. It uses --goma-highlightPrimary (border + divider) on the prelive card and --goma-separatorLine (border + divider) on the live card, plus --goma-textSecondary (label): no new theme tokens.

The cyan gradient border renders only on each event row's main card. The additional-market cards in the same row (and the see-all card) use a plain single-colour border instead. The card components accept an isFirst prop (default true) that toggles between the two borders; the wrapper passes isFirst="false" to the additional-market cards.

Responsive layout ​

Card widths adapt to the viewport using clamp(260px, 80vw, 400px):

ViewportCard widthBehaviour
320px260px (min)Narrow mobile: next card peeks in swiper
375px300pxStandard mobile
500px+400px (max)Tablet and desktop

Events ​

All events use bubbles: true and composed: true to cross the Shadow DOM boundary. The following are the v1 public API: their detail shapes will not change without a major version bump.

js
el.addEventListener('goma:outcome-select', (e) => {
  console.log('Added to betslip:', e.detail)
})

Canonical vs alias. Bind to canonical names in new consumer code. Aliases are dispatched in parallel for backward-compat with hosts written before the namespace was introduced; they will be removed in a future major version.

StatusEventDetailEmitted when
Canonicalready{}Widget mounted, initial render done. (No goma:-namespaced version.)
Canonicalgoma:connection{ state, attempt?, nextRetryMs?, lastError?, attempts? }Connection state transition: see Reconnection behavior.
Canonicalgoma:error{ message: string, code: string, component?: string }Two paths. Connection layer: the WAMP adapter exhausts its 5 retry attempts (code: 'API_INIT_ERROR'), alongside goma:connection { state: 'failed' }. Widget root scope: an error raised in the widget's own outermost component (its setup, its render, its lifecycle hooks or its watchers), where code is the error's name, e.g. 'TypeError' ('RUNTIME_ERROR' when it has none). Errors raised inside the widget's child components do not reach this event: the in-shadow error boundary catches those and shows the retry banner instead, see Empty / loading / error states, emitting only goma:retry.
Canonicalgoma:outcome-select{ bettingOfferId: string, outcomeId: string, outcomeName: string, odds: number, eventId: string, marketId: string, bettingTypeId: string|number, eventPartId: string|number, line }User taps odds to add to betslip.
Canonicalgoma:outcome-deselect{ bettingOfferId: string, outcomeId: string }User taps selected odds to remove.
Canonicalgoma:event-navigate{ eventId: string, homeTeam: string, awayTeam: string, competitionName: string }User clicks a card, a market card, or the See All button to navigate.
Canonicalgoma:favorite-toggle{ type: 'competition' | 'event', id: string, isFavorite: boolean }. Event-type toggles also carry eventId (same value as id), kept for legacy listenersUser toggles the top-bar, an outright card's or a game card's favorite star. See the note below for the outright card.
Canonicalgoma:login-required{ reason: 'favorite', type: 'competition' | 'event', id: string }Emitted when a favourite star is tapped while logged out; the widget does not change the favourite: the host should open its login flow.
Canonicalgoma:seo-data{ widget: 'events-horizontal', type: 'sports-event', items: object[] }Fired once the feed's fixtures resolve, and again only when an event's identity changes: never on an odds tick. See SEO data for the payload contract.
Canonicalgoma:retry{}The error banner's Retry button is pressed.
Aliasgoma:connected{}Dispatched once when the API connection is first established. Prefer goma:connection with state === 'connected'.
Canonicalgoma:feed-load-failed{ source: 'events', topic }The events feed got no answer for its topic after every retry (about 55 s). The list leaves its loading state and shows its empty state when it had no rows; after Load more or a reconnect the earlier rows stay. Informational: use it to show your own message or to reload. A topic change or an unmount before that time sends nothing, and a feed that answers late still fills the list.

The outright card (OutrightRegularOdds, shown for _type === 'TOURNAMENT' events or cardType="outright") carries a competition-favorite star rather than an event one, so its goma:favorite-toggle detail is { type: 'competition', id, isFavorite }: no eventId, because the id is a competition id and advertising it under a field named for an event was misleading. It goes through the same login-gated helper and the same shared goma:favorites:v1 envelope as every other star on this widget: signed out it emits goma:login-required and writes nothing.

TypeScript ​

The shared type declarations (config shape, theme tokens, event-detail map, the GomaCustomEvent helper, and the Vue GlobalComponents / HTMLElementTagNameMap augmentations) ship with @gomagaming/core at dist/types/index.d.ts. Install @gomagaming/core alongside this widget to pick them up.

ts
const el = document.querySelector('goma-events-horizontal')!
el.theme = { highlightPrimary: '#dc2626' } // autocomplete for token names
el.config = { apiBaseUrl: '...' }           // typed config shape
ts
import type { GomaCustomEvent } from '@gomagaming/core'

el.addEventListener('goma:outcome-select', (e: GomaCustomEvent<'goma:outcome-select'>) => {
  console.log(e.detail.bettingOfferId) // string
})

@gomagaming/core also augments Vue's GlobalComponents interface, so <goma-events-horizontal> is recognised in Vue templates with full type checking.

Reconnection behavior ​

When config.socketUrl is set, the widget connects to the WAMP socket on mount. If the connection fails, it retries with exponential backoff. The defaults below are used unless overridden via config.network.retry:

AttemptDelay
11 s
22 s
34 s
48 s
516 s
Max30 s cap

After network.retry.maxAttempts failed attempts (default 5) the widget stops retrying and emits goma:connection { state: 'failed' }. The cadence comes from network.retry.baseMs * 2^(attempt-1), capped at network.retry.capMs. The initial WAMP handshake itself has a hard cap of network.connectTimeoutMs (default 15 s).

Coming back from sleep ​

A socket cannot be watched while the page is frozen. When a phone sleeps or the browser backgrounds the tab, the radio can drop the TCP connection without a close frame: the page wakes up holding a WebSocket that reports itself OPEN, is silent, and will never fire close. No event announces that, so neither the retry ladder above nor the browser's online event (the network was never reported down) can be triggered by it.

The widget therefore treats a long absence as reason enough to rebuild the connection: when the page becomes visible again (visibilitychange, or a back/forward-cache restore via pageshow) after at least network.resumeReconnectAfterMs in the background (default 20 s), it reconnects and repaints from the fresh initial dump. Brief tab switches are left alone. A widget that had a live connection and lost it reconnects on any resume, however brief.

Set network.resumeReconnectAfterMs: 0 to disable the resume reconnect entirely, including that prompt path.

ts
{
  state: 'connecting' | 'connected' | 'reconnecting' | 'disconnected' | 'failed'
  attempt?: number      // current retry attempt (reconnecting only)
  nextRetryMs?: number  // ms until next retry (reconnecting only)
  lastError?: string    // error message (failed only)
  attempts?: number     // total attempts made (failed only)
}
js
el.addEventListener('goma:connection', (e) => {
  switch (e.detail.state) {
    case 'connecting':
      showSpinner()
      break
    case 'connected':
      hideSpinner()
      break
    case 'reconnecting':
      showToast(`Reconnecting (attempt ${e.detail.attempt}, next in ${e.detail.nextRetryMs}ms)`)
      break
    case 'disconnected':
      // Widget unmounted: clean up host-side state
      break
    case 'failed':
      showError(`Connection failed after ${e.detail.attempts} attempts: ${e.detail.lastError}`)
      break
  }
})

On reconnect, active topic subscriptions are automatically replayed. The widget's internal watch([oddsApi, topic]) fires when the API reference transitions from null back to a live object, triggering a fresh subscribeToFilteredEvents() call. Version-based deduplication in the WAMP client prevents duplicate event processing from the new subscription's initial dump.

Integrates with ​

Listens for four picker events, each gated by its own follow* property (all default true), rewriting one segment of the current topic in place: no reconnect, just a topic swap:

  • goma:sport-select via followSportPicker: rewrites the sportId segment.
  • goma:region-select via followRegionPicker: rewrites the locationId segment.
  • goma:competition-select via followCompetitionPicker: rewrites the tournamentId segment.
  • goma:time-select via followTimePicker: rewrites the hoursInterval segment.

Each has a companion *PickerSelector CSS-selector prop (default '' = match any emitter) for scoping to one instance when several pickers of the same kind are on the page. All four attach/detach reactively with their boolean prop and log the rewritten topic when debug is on.

js
const events = document.getElementById('feed')
events.followSportPicker = true
events.topic = 'custom-matches-aggregator/3/all/all/all/POPULAR/LIVE/10/5'
// A goma:sport-select from any <goma-sports-navigation-horizontal> (or
// <goma-sports-navigation-dialog>) on the page rewrites the sportId
// segment in place: no reconnect, no host code.

Commonly pairs upstream with <goma-sports-navigation-horizontal> / <goma-sports-navigation-dialog> (sport), <goma-region-filter> (region), <goma-time-filter> (time), and (for competitions) <goma-competitions-list> or <goma-top-competitions-pills>, both of which emit goma:competition-select. Not <goma-competition-filter>: despite the name, that widget was overhauled into a generic host-fed pill bar and emits goma:filter-select, which this widget does not listen for: wire it by hand if you need that pairing.

Downstream, every odds button writes selections into the shared betslip envelope goma:betslip:v4 via useSharedBetslipSync({ subscribeToState: false }): identity fields only; this widget neither reads nor writes the slip-level state (stake, activeTab, oddsChangeBehavior). Any <goma-betslip-floating> or <goma-betslip-sidebar> on the page (or another browser tab on the same origin) picks the selection up with no follow* prop between them. A card tap also emits goma:event-navigate, which <goma-game-details> follows by default (followEventNavigate).

The top-bar and game-card favourite stars read and write the shared goma:favorites:v1 cache, so a star tapped here lights up the matching card in <goma-favorites> and vice versa; setting favoritesApiBaseUrl (or config.favoritesApiBaseUrl) additionally persists toggles to the server via the tab-level sync.

See Cross-widget wiring and Shared state for the full rewrite mechanics, no-op conditions, segment-index reference, and envelope field-by-field contracts.

Empty / loading / error states ​

The widget shows four visual states:

  1. Loading: skeleton placeholder cards (pulsing blocks mimicking the card layout) are shown from mount until the data source answers. The number of skeletons is configurable via skeletonCount (default 3); set it to match a small eventLimit so the section doesn't visibly shrink once the events land. Internally this is driven by useTopicSubscription's loaded ref, not by an event count: a feed that legitimately returns zero events produces the same empty store as a feed that hasn't answered yet, so deriving loading from events.length would leave the empty state unreachable.

    "Answers" is a lifecycle fact, not a count: an initial dump landing counts even when it carries zero events, which is what lets state 2 below distinguish "nothing to show" from "still waiting". In host-fed mode, assigning events (including an explicit []) is the answer. If neither ever happens. The socket never connects, or a subscribed topic is never answered. The widget's watchdog stops waiting after about 55 seconds once a request for the data was sent, long enough for the connection layer to ask for it again. When nothing could be requested (no connection yet, or no topic) it stops after 15 seconds. A Load more request waits the same 55 seconds before its spinner clears. The widget falls through to the empty state rather than showing skeletons indefinitely. The empty state shows only when the list had no rows: after Load more or a reconnect the earlier rows stay. Re-scoping the topic (via a picker or Load more) starts a fresh cycle.

  2. Empty: if the feed answers with zero events for the topic, a centred "No events available" message is shown. The message is localised (en, fr, pt). A feed made up entirely of terminal events (see Data sources) lands here too: filtering them out empties the list even though the feed itself answered with events.

  3. Live with no score: the feed does not carry a score for every live match. The card shows the last score it saw for that match. With none, it draws no score box, at any point in the match, and shows the current part, the same rule as the <goma-game-details> header. A host that feeds events with no homeScore or awayScore gets the same result. Finished part columns can differ between the two: the list feed sends fewer score rows than the match feed.

  4. Error: if a render error occurs, a themed error banner is shown for 8 seconds with a dismiss button and a Retry button (emits goma:retry). Connection errors after the retry budget is exhausted emit goma:error to the host.

Theming ​

Override any CSS variable by passing a theme object. All tokens are namespaced with --goma-* and applied as inline styles on the host element. The prefix is added automatically: pass just the token name:

js
el.theme = {
  backgroundPrimary: '#1a0505',
  highlightPrimary: '#dc2626',
  buttonBackgroundPrimary: '#dc2626',
}

See the Theming guide for the complete token reference, default values, and full theme examples.

i18n / message overrides ​

Override any bundled translation key via config.messages. Consumer phrases are merged on top of bundled defaults. The fallback chain is: custom key -> bundled default -> fallback locale ('en') -> literal key string.

js
el.config = {
  apiBaseUrl: 'https://api.example.com',
  messages: {
    en: { see_all: 'View All', no_events_available: 'Nothing to show' },
    fr: { see_all: 'Tout voir' },
  },
}

Keys used by this widget ​

KeyDefault (en)Used in
liveLiveLive badge
suspendedSuspendedSuspended market overlay
no_events_availableNo events availableEmpty state message
see_allSee AllSee-all card button
x_marketsNo Markets | 1 Market | {count} MarketsMarket count on see-all card (pluralized, vue-i18n picks the form from the count)
add_favoriteAdd to favoritesFavorite star aria-label
remove_favoriteRemove from favoritesFavorite star aria-label (active)
loadingLoadingSkeleton loading state
load_moreLoad moreLoad-more button label
odds_increasedOdds increased to {value}Screen-reader live region
odds_decreasedOdds decreased to {value}Screen-reader live region
outcome_lockedOutcome lockedDisabled odds button
retryRetryError banner retry button
see_competitionSee CompetitionCompetition link label
see_game_detailsSee Game DetailsCard navigation aria-label
see_outrightsSee OutrightsOutright card action button

Post-mount overrides are also supported:

js
el.config = { messages: { en: { see_all: 'SHOW MORE' } } }

Two-way selection sync ​

The host can drive which outcomes appear selected via the selectedOutcomes property. The widget diffs the incoming array against its internal betslip state and adds/removes selections to match. Changes reflect within one frame.

  1. Host sets el.selectedOutcomes = ['offer-1']: the widget diffs it against betslip state and adds the selection; the UI highlights offer-1.
  2. A user click inside the widget (e.g. offer-2) adds that selection directly and emits goma:outcome-select. If the host doesn't also update selectedOutcomes to include offer-2, the next host assignment of the old array is a no-op (already in sync) rather than removing it.
  3. Host sets el.selectedOutcomes = []: the widget diffs, removes every selection, and all highlights clear.

Rapid double-clicks on the same odds button are deduplicated: only one goma:outcome-select or goma:outcome-deselect event fires per animation frame.

Embedding examples ​

Vanilla HTML ​

html
<goma-events-horizontal id="sb"></goma-events-horizontal>
<script type="module">
  import '@gomagaming/events-horizontal'

  const el = document.getElementById('sb')
  el.config = { /* ... */ }
  el.topic = 'custom-matches-aggregator/1/all/all/all/POPULAR/LIVE/10/5'
</script>

React ​

jsx
import '@gomagaming/events-horizontal'

function Feed({ config, topic }) {
  return (
    <goma-events-horizontal
      ref={(el) => {
        if (!el) return
        el.config = config
        el.topic = topic
      }}
    />
  )
}

Vue 3 ​

vue
<script setup>
import '@gomagaming/events-horizontal'
import { ref, onMounted } from 'vue'

const el = ref(null)
onMounted(() => {
  el.value.config = { /* ... */ }
  el.value.topic = 'custom-matches-aggregator/1/all/all/all/POPULAR/LIVE/10/5'
})
</script>

<template>
  <goma-events-horizontal ref="el" />
</template>

Performance ​

Stress test ​

A Playwright spec at tests/perf/widget-stress.spec.ts automates the frame-budget regression check as part of pnpm test:perf. It streams 100 mock events through a single <goma-events-horizontal> instance with 200 ms odds/score mutations and asserts both the average and 5th-percentile requestAnimationFrame-sampled FPS stay above thresholds (avg ≥ 30 / P5 ≥ 8, with CI-conditional floors) over a 10-second window.

Run it from the repo root:

bash
pnpm run test:perf -- --grep stress

For deeper profiling, boot the docs site at pnpm docs:dev and open /playground in your browser. Open DevTools → Performance, hit record while the events-horizontal widget is selected with mock data + a streaming source, and analyse the flame chart as before. The Playwright spec gates regressions in CI; the playground + DevTools workflow remains the right tool for actively chasing one.

Baseline & targets ​

MetricBaselineTarget
FPS (100 events, 200ms updates)~70 FPS≥ 30 FPS
Longest task (100 events, 100ms)65 ms (scripting)< 100 ms
CLS00
Main chunk (gzip)368 kB< 400 kB
Total bundle (gzip)506 kB< 550 kB

Soak test (memory) ​

A Playwright spec at tests/perf/widget-soak.spec.ts automates the memory-leak regression check as part of pnpm test:perf. Default mode (CI) runs a 120-second soak with 50 events under 200 ms mutation streaming, snapshots performance.memory.usedJSHeapSize every 15 s, and asserts final-snapshot growth stays under 10 MB. The original 15-minute / 50 MB protocol is preserved verbatim under an opt-in env flag for manual verification before invasive changes. V8's sawtooth GC pattern means peak values will be higher: the verdict uses the final snapshot, not the peak.

Run the short variant from the repo root:

bash
pnpm run test:perf -- --grep soak

Run the full 15-minute variant manually (not CI-gated):

bash
SOAK_FULL=1 pnpm run test:perf -- --grep soak

performance.memory is Chromium-only; the spec skips its growth assertions on browsers where the API is unavailable.

Mitigations applied ​

  • Replaced JSON.parse(JSON.stringify(...)) deep clone in EventHorizontalWrapper.vue with shallow map(m => ({ ...m })): eliminates the most expensive per-card operation on reactive updates.
  • Bundle budgets enforced via size-limit in CI: PRs that regress >5% will fail.

Accessibility ​

ARIA roles and attributes ​

ElementRoleAttributes
Odds button (RegularOdds)buttontabindex="0", aria-pressed, aria-disabled, aria-label="Name, Odds"
Card containers (Live, PreLive, Market, Outright)linktabindex="0", aria-label with match/event context
Favorite starbuttontabindex="0", aria-label="Add/Remove from favorites"
See All buttonbuttontabindex="0", aria-label="See all N markets"
Outright action buttonnative <button>Focus-visible ring
Error banner-role="alert" for screen-reader announcement

Keyboard navigation ​

All interactive elements are reachable via Tab. A card or odds button that takes focus outside the visible part of a row slides into view by the shortest distance, and the row's edge fades stay at its edges. Enter activates cards and buttons; Space activates odds buttons and the See All button. :focus-visible ring styling uses the --goma-highlightPrimary token.

Screen-reader support ​

  • Odds price changes: A visually-hidden aria-live="polite" region announces "Odds increased to X" or "Odds decreased to X" when odds change.
  • Error state: The error banner has role="alert", which causes screen readers to announce it immediately.

Testing ​

Automated

  • axe-core runs against all card variant HTML patterns in tests/a11y.test.js: zero violations expected on every PR.

Manual smoke procedures

  • VoiceOver (macOS): enable with Cmd+F5. Tab through cards and odds; verify announcements. Listen for odds-change announcements during live streaming.
  • NVDA (Windows): enable NVDA, navigate with Tab/arrow keys. Verify card labels, odds announcements, and error-banner role="alert" read-out.

Integration Caveats ​

  • SSR/webview: importing this package outside a browser previously threw immediately; fixed with a guard on the shared element factory.

  • Tokens/Theming: --goma-backgroundBorder and --goma-favorites (used and documented in the canonical theming guide) are now registered in themeTokens.js.

  • Misc hygiene: stray comments referencing the deprecated demo/ app in src/playground.manifest.js and src/playground/mock.js were reworded.

  • Initialization: this widget shares @gomagaming/core's i18n singleton with every other widget on the page; mounting two widgets with different locale values on one page is not currently isolated per instance (a known constraint, not fixed in this pass).

  • Configuring before the definition loads. Assigning config (or any property) while the element is still an unknown element is safe: the value is replayed through the widget when it upgrades. That matters when loading from the CDN, whose loader imports widget modules asynchronously, so your script usually runs first. On release sets at 0.34.0 and earlier the value was silently discarded and the widget mounted with no configuration and a clean console: there, await window.__gomaCdn.ready first, or configure through attributes. See Setting a property before the widget's definition has loaded.

See Integration Caveats for the cross-widget picture.

Changelog ​

Current release: 0.37.11. Every GomaPulse package shares one version number and they are published together, so a release that changes nothing here still bumps this widget. Only the releases that changed it are listed below.

Every release that changed this widget, newest first. The latest is open; the rest expand.

0.37.9
  • The event lists and the competition lists now wait for a slow or failing provider before they show an empty state. An event list keeps its loading state for about 55 s, long enough for the connection layer to ask for the data again, and the watchdog reports a failure only for a topic that was subscribed. The competition, top competition and region calls make up to 3 tries in 'rpc' mode (top competitions also in its 'subscribe' fallback), with a wait of 2 s before the second and 5 s before the third. network.rpcTimeoutMs bounds each try. A provider error now counts as a failed try: getCompetitions, getTopCompetitions and getAllLocations reject instead of resolving with nothing. A late answer of an earlier try that fills the list ends the tries. When every try has failed, the widget shows its empty state (the region filter drops its skeleton) and emits the new informational event goma:feed-load-failed ({ source, sportId?, topic? }), so a host can show its own message or reload. A sport change during the wait cancels the old tries, and the region call now ignores an answer for a sport the player has already left. The connection layer only gains a comment that links its retry timings to the event-list wait.

    The event list waits 55 s only after a request for data was sent, and 15 s when nothing could be requested. Load more now waits the same 55 s before its spinner clears, and the match page (game details) waits for the retries before it shows its not-found or empty state.

    The suggested bet card (dataSource: 'recsys') waits up to 55 s for the first answer once it has subscribed to the recommended events, instead of showing its empty state after 15 s. After an answer that still leaves no priced combo, or when no subscribe could be sent, it gives up after 15 s.

  • Favourites: the list always belongs to the player who is signed in now, quick star taps are no longer lost, only real star taps are sent to the server, a failed load is tried again and then shows an error with Retry, and <goma-favorites> no longer waits for the socket login. Star taps on game details, hero card, highlight card, pros' choice, competitions list and banners are now saved to the server when favoritesApiBaseUrl is set and a signed-in session is available on the page (on a page without <goma-favorites>, that means the socket login has finished). A late rejection of a session that already ended (replaced by a new login, or signed out) no longer signs out the current one; a rejection of a new session still does.

0.37.6
  • Read the live score in any feed language. The whole-match score row is now found by the part id of the match, and tennis sets and games by their scoring unit, not by the translated part name. In the game cards, <goma-game-details>, <goma-hero-card> and <goma-multi-banners>, a match on a language with no known part name shows its score. In the game cards and <goma-game-details>, live tennis on a Spanish feed also shows the current game points in place of the sets won. A match with no whole-match row, such as e-Tennis, shows the broadest part still running. Spanish set, game, quarter and inning names now fill the part columns.

    The live game card and the <goma-game-details> header now read one shared score, so they show the same thing. For a live match the feed sends no score for, they show the last score seen for that match. With none, they draw no score box, at any point in the match, and show the current part. A real 0 0 still draws. A live <goma-multi-banners> sport card with no score now shows none, where it showed 0 - 0. A host that feeds events with no homeScore or awayScore gets no score box in place of 0 0: send both as 0 to keep it. A set sport with no whole-match row now shows the sets won on the card, not the points of the running set. Live cards now show the feed's current part, such as 7th Game (2nd Set), where they showed the status, such as In Progress. In <goma-game-details>, goma:game-ended now carries homeScore and awayScore for a match with no whole-match row, such as e-Tennis, where it carried null.

  • New teamNameFormat setting ('short' | 'full', default 'short') on <goma-events-horizontal>, <goma-favorites>, <goma-competitions-list> and <goma-game-details>. It picks the team names the event cards and the Game Details header show: the short name (e.g. "Man City", the current look) or the full name (e.g. "Manchester City"). Either one falls back to the other when the feed leaves it empty. The value ignores case and surrounding spaces; any other value reads as 'short' and logs one console warning. The cards' accessible labels follow the setting; emitted event payloads keep the short name. @gomagaming/sports-domain exports the participantNames(event, format) helper the cards use.

0.37.4
  • Keyboard focus in horizontal rails now stays on screen. <goma-sports-navigation-horizontal> slides a tile reached with Tab to the centre of the strip, and the event rows in <goma-events-horizontal>, <goma-favorites> and the <goma-competitions-list> detail view slide a card or odds button reached with Tab into view. The event rows also no longer scroll natively under the carousel, which moved their edge fades into the row and left the carousel out of step with what was shown.
  • A live event's markets are now ranked by the feed's live main-market list. A feed that carries both live and pre-match events declares one list for each, and they can put different markets first: for basketball, the pre-match list leads with Over/Under and the live list leads with Home Away. Before, every event was ranked by whichever list came first in the feed, so a live game could lead with the pre-match main market. This applies to the event cards in <goma-events-horizontal>, <goma-favorites> and <goma-competitions-list>, and to the main market that <goma-multi-banners>, <goma-highlight-card> and <goma-pros-choice> pick when none is set. orderMarketsByMainMarkets takes an optional { isLive } and resolveMarketSelection an optional isLive option for this. A feed that declares only one list ranks every event by that list, as before.
  • Game cards: a suspended odds button now paints backgroundDisabledOdds. The resting backgroundOdds class used to stay on the button and won the cascade, so a theme's suspended background never showed. The "Suspended" label shown when a whole market is suspended now reads textDisabledOdds, the same token as the suspended odds button, instead of inputTextTitleDisabled (this reverses the token choice of a separate change). The suspended button's padlock is now the design's plain 14px padlock (core's lock.svg, its only user) instead of a padlock inside a refresh ring. Affects the game cards of events-horizontal, favorites, competitions-list, game-details, hero-card, multi-banners, highlight-card and pros-choice.
0.37.0
  • <goma-events-horizontal> gains seven opt-in card geometry options: cardWidth (a fixed width for every rail card and loading skeleton, border included, instead of the clamped 260–400px; a CSS length, or a number read as px), oddsGap (space between the main card's odds buttons), rowGap (space between event rows), preliveCardStyle: 'compact' (an 11px/600 date line on the pre-live card), and, for the live main card, liveOddsHeight, liveTeamNameSize and liveBadgeLeftRadius (odds row height and team name size at any size, and the LIVE tab's left corner). Unset, each keeps the current value (clamped width, 8px, 16px, 12px/500, 40px / 34px compact, 16px / 18px large, pill / 8px compact LIVE tab), so the default look is unchanged. The game cards in @gomagaming/ui take the matching cardWidth, oddsGap, oddsHeight, teamNameSize, badgeLeftRadius and preliveCardStyle props. <goma-favorites> and <goma-competitions-list> carry the same row component, so they are bumped with it. @gomagaming/core is bumped for the new utilities in its compiled sheet.
0.36.1
  • Playground manifests (@gomagaming/<widget>/playground) now offer a control for every setting each widget really has. Settings that cannot be a form field (raw provider data, read-only state mirrors, props a widget never reads) are recorded with a reason in the repo instead of being silently missing.

    Controls that never reached the widget are fixed:

    • The betslips' placeBetHeadersJson / placeBetBodyJson / quickAddAmountsJson are now placeBetHeaders / placeBetBody / quickAddAmounts.
    • The time-filter and filters-settings ticks editors set ticks.
    • live-chat's layout control writes position, the config key the element reads.
    • The sports-navigation widgets drop the unread sportsJson.
    • JSON-typed defaults are real objects and arrays instead of serialized strings. The top-competitions highlightedImages string default was indexed character by character and requested bad image URLs on every load. The missions-hub emptyStateImages illustrations now show.

    No widget runtime behaviour changes.

0.36.0
  • <goma-events-horizontal> gains a layout option ('rail' | 'columns', default 'rail'). 'columns' renders each event as a fixed two-column row: the main card and one market card, each half the row width, with no scroller and no See All tile. An event with only its main market leaves the right half empty, and while loading the skeleton uses the same two half-width cells. Switching layout at runtime keeps the rail's market observer (edge fades, slide updates) working. 'rail' is unchanged.

    The @gomagaming/ui game cards (LiveRegularOdds, PreLiveRegularOdds, OutrightRegularOdds, MarketRegularOdds) and SkeletonCard gain an opt-in fluid prop that fills the parent's width instead of the rail's clamped 260–400px width. Off by default, so every existing rail keeps its geometry.

  • Two opt-in styles on <goma-events-horizontal>, both defaulting to the current look:

    • live-card-style / liveCardStyle ('default' | 'compact'): the compact live main card has a slimmer LIVE tag (10px label, 7px icon, 8px corner instead of a pill), a 16px/700 score box top-aligned under the breadcrumb (26px minimum width, 44px column), and a 34px odds row at the default size ('large' keeps 40px). The card keeps its fixed 160px / 190px height. In @gomagaming/ui, LiveRegularOdds takes the same liveCardStyle prop and RegularOdds a compact prop (drops its 40px minimum so both label lines fit the 34px row).
    • see-all-style / seeAllStyle ('default' | 'compact'): the compact See All tile is 86px wide (default 100px) with a 39px circled arrow, a 14px/700 label and a 10px count; its height still follows size.

    @gomagaming/core is bumped for the new utilities in its compiled sheet.

  • The flat 1px frame of the secondary game cards (additional-market, pre-live and outright) reads an optional --goma-secondaryCardBorder token, the same one for all three card types. Unset, it falls back to cardBorderLineGradient2, the token it used before, so the default look is unchanged; a host can frame those cards without moving the main card's gradient mid-stop. @gomagaming/core is bumped for the new utility in its compiled sheet.

  • Moved every shared UI component out of @gomagaming/sports-domain into a new @gomagaming/ui package, which depends on it:

    • The game cards: RegularOdds and its live/prelive/outright/market variants, SkeletonCard and CountryFlag. Used by every widget that lists events.

    • The betslip family: BetslipPanel and its selection, summary and bonus pieces, and the GomaDialog modal shell. Used by the betslip floating and sidebar widgets.

    • The missions family: the missions cards, level rows, tags, empty state and mission-detail panels. Used by the missions hub and mission details widgets.

    • The promo-card family: the promo card shell, hero, competition row, kickoff time, CTA link and skeleton. Used by the highlight card and pros' choice widgets.

    MyBetsPanel and MyBetsCard moved into @gomagaming/my-bets, their only consumer. The betslip widgets keep showing them through <goma-my-bets>.

    No widget's public surface, markup or behaviour changes, and each widget renders the same components as before. @gomagaming/ui is installed automatically with the widgets that use it.

    @gomagaming/sports-domain no longer exports any component. It keeps the stores, API clients, composables and the promo-card auto-mode layer, and additionally exports useBetslipSystem, useBonusSessionGate, bonusRowTitle, convertOdd, formatRatePercent, formattedDate, formattedTime and resolveDateLocale. A host importing one of the moved components from @gomagaming/sports-domain directly should import it from @gomagaming/ui (or, for the MyBets pieces, use <goma-my-bets>) instead.

0.35.0
  • The shared betslip moved to goma:betslip:v4, and the odds-change setting it carries is now a three-value policy.

    The envelope used to carry acceptOddsChange, a boolean that could express only two of the three settings the betting provider accepts, and that meant the opposite of what its name said: true was submitted as ACCEPT_HIGHER, which accepts a rise. Its replacement, oddsChangeBehavior, says which of accept-any, accept-higher and never-accept applies, and the last of those is a setting the boolean could not represent at all: a bet that is cancelled if the odds move in either direction.

    The storage version moved rather than the field changing meaning under the same key, so a page still running the previous release keeps reading the envelope it wrote.

    Nothing is required of an integrator. An existing betslip migrates on the first widget mount, carrying the slip, stake, tab and bonus selections across. Only the odds setting changes, and every existing betslip resolves to accept-higher:

    • A betslip with acceptOddsChange: true, the previous default, was already being submitted as ACCEPT_HIGHER. Nothing about those bets changes.
    • A betslip with acceptOddsChange: false was being submitted as ACCEPT_ANY, under a control reading "Approve higher odds", which is not what that value does: it also accepts a DROP in the odds. Those bets are now submitted as the label promised. A player who wants any change accepted can select it explicitly.

    An integrator reading the betslip out of storage should read oddsChangeBehavior, and address the key through the newly exported BETSLIP_STORAGE_KEY rather than a literal. Widget code that sets the old boolean keeps working: it is still available, derived from the policy.

  • Live cards keep their odds in step with the event page through a re-price. The provider models a re-price as a new betting-offer id rather than a change to the old one, and two things in the card's path mishandled that pair:

    • detachBettingOfferFromOutcome keyed on the OUTCOME rather than on the offer, so a re-price arriving as CREATE(new) + DELETE(old) (an order the provider is free to use) made the DELETE tear off the offer the CREATE had just attached. The card was left with no price until the next full dump. Order-dependent, which is why it read as the card being "sometimes slower, sometimes faster". It now takes the offer id and ignores a delete whose offer has already been replaced.
    • attachBettingOfferToOutcome re-attached whatever offer an update named, so a close-out on the offer a re-price had just replaced put the retired price back on the card while the event page (keyed on the offer id) stayed on the new one. A refresh now lands only on an outcome already holding that same offer. That also covers the case where the outcome holds nothing: a retired offer is never evicted from the pool, so without it a withdrawal followed by any late tick repainted a dead price as tappable, and a bet placed on it would be rejected by the provider.
    • bettingOfferId is re-pointed alongside the object it names, so the two cannot disagree. This is invariant hygiene rather than a visible fix: no surface resolves a price through that field on a live feed today.

    Separately, BETTING_OFFER records now reach both store mirrors whichever WAMP topic carried them: the shared pool the cards read and the singular game slot <goma-game-details> reads. create previously wrote exactly one of the two and never the other. The cross-writes are non-creating: an offer for an outcome a mirror does not already hold is left alone, so the event page's markets never seed the pool the cards read.

    Affects every widget that renders odds from a live feed.

  • <goma-events-horizontal> no longer shows the previous scope's events after a re-scope. Re-subscribing does not clear the store (the next dump replaces it wholesale) so between a picker changing the topic and that dump landing, the widget rendered whatever the last scope had left behind. A fast feed made that a flicker; a slow one, an empty one, or one that never answered made it permanent, because the subscription watchdog eventually reports the feed as answered and the stale cards are then presented as the new sport's. Picking a sport could therefore list another sport's matches.

    The feed's events are now dropped when the SCOPE changes, and only then. A page-size bump (the widget's own "load more", or a host rewriting the eventLimit segment directly) is the same feed asking for more of itself, and is untouched, so the no-flicker behaviour that rewrite was built for is preserved. Host-fed embeds (el.events) are untouched too: there the host owns the array.

    Bundle budget re-measured with the change: 12.26 kB gzip (was 12.04), 10.75 kB brotli (was 10.56); limits moved to the measured figure plus the standard headroom.

  • Secondary market cards no longer swap their two sides mid-game, and a betslip row can no longer become a different bet without saying so.

    The card. A live market that suspends and re-offers arrives as DELETE+CREATE, so the re-created outcome lands on the tail of market.outcomes and the market reaches the card with its two sides the other way round. sortOutcomes only ranks outcomes carrying a headerNameKey, which a handicap outcome does not, so every pair compared equal and Array#sort's stability handed the layout to arrival order. For a two-sided market the comparator now falls through to the provider's outcome code: numbered codes (#1 / #2) compare numerically, so #10 does not sort before #2, and the provider's named pairs (#Y/#N, #O/#U, #Odd/#Even) are ranked the way getOutcomeOrder already ranks them. Yes before no, over before under, odd before even. A pair of codes the comparator does not recognise keeps the order the feed sent, and a market with more than two outcomes is never reordered. sortOutcomes returns a copy, so the call sites that hand it a store-backed market's own array no longer reorder the store from inside a computed.

    <goma-events-horizontal>, <goma-favorites> and <goma-competitions-list> render the shared secondary card and inherit the fix. <goma-game-details>, <goma-hero-card>, <goma-highlight-card>, <goma-multi-banners> and <goma-pros-choice> call sortOutcomes on their own market lists and render the shared odds button, so the new ordering and the new line on goma:outcome-select reach them too.

    The betslip. RegularOdds records the market's line (paramFloat1) on the selection at tap time, and it now survives both cross-widget bridges: the goma:betslip:v4 envelope carries it as an identity field, and goma:outcome-select carries it in its detail. Without that it never reached the widget that reads it. useBetslipOddsSync compares it against the market on every pass, in the game-details store slots as well as the list ones: when the line has moved the row is re-captioned and marked unavailable, and useBetslipLogic refuses to place a slip holding an unavailable leg, so the player picks the new line deliberately instead of having it accepted for them by the odds-change gate. The tapped line is never overwritten, so the verdict is re-asserted on every tick rather than being undone by the next price update, and a line that moves with no price change is caught too: a market-only rewrite never woke the odds watcher before. A wording-only change still just corrects the caption, and a selection saved before the line was recorded is never invalidated by the upgrade.

    Saying why. A blocked leg now carries lineMoved: true beside isAvailable: false, so the two reasons a leg cannot be placed stay apart. The betslip row reads "Line changed" (selection_line_moved, added to the en/fr/pt bundles) instead of "Selection unavailable" (the match is still on, it is the line that is gone) and goma:bet-failed lists those legs under a new movedLineSelections key rather than folding them into unavailableSelections, so a host does not word a live match as dead.

    placeBetBlockedReason gains 'line_moved', ahead of 'unavailable', so a host keying its wording off that token can say that the line moved rather than that the match is gone; the widget's own copy carries the new place_bet_blocked_line_moved key in all three locales. The flag itself is now written in both directions: a line that moves and comes back clears it, so a later genuine withdrawal reports as unavailable and not as a moved line.

0.34.0
  • Stop a region list fetched for the wrong sport from overwriting the right one, and parse numeric strings assigned to numeric widget properties instead of silently replacing them with the widget's default

    A <goma-region-filter> configured for any sport other than Football issued two location requests instead of one: its own, correctly scoped to the configured sport, and a second one (scoped to Football) that nothing had asked for. Both wrote the same place, so the pills the widget rendered were whichever response happened to come back last. The same race reached <goma-competitions-list>, which groups its competitions by the same region data.

    The unrequested request came from the per-widget boot routine, which fetched locations with no sport at all and so fell back to sport 1. Locations are scoped to a sport on the server, and boot has no sport to scope them by, so it no longer fetches them: the only readers of that data are the widgets above, and each of them already fetches it for the sport it is showing.

    That removes the collision at its source. As a second line of defence, a locations payload now records which sport it was fetched for, and a widget ignores one belonging to a sport it is not showing. This matters whenever two scoped fetches can overlap (switching sport while a request is still in flight, for instance) and it is deliberately narrow: a payload with no recorded sport is still rendered, so the guard can only ever suppress data it can positively identify as belonging to somewhere else.

    Separately, every numeric property on every widget (sportId, skeletonCount, pageSize, spaceBetween, autoplayInterval and the rest) used to accept a JavaScript number and nothing else. A numeric string was not parsed; it was discarded and quietly replaced by the property's default value. el.sportId = '8' therefore left the widget on sport 1 and fetched the wrong data, with nothing logged to say so. Three ordinary integration paths hand over a string: a router parameter, a value read out of a CMS or JSON configuration, and a framework re-render that stringifies its props. Numeric strings are now parsed. Values that are not a finite number and not a numeric string (null, undefined, '', booleans, objects, NaN, Infinity) still fall back to the default, as before. HTML attributes (sport-id="8") and the config object were never affected by this and are unchanged.

0.32.0
  • Widgets no longer dispatch a bare error event alongside goma:error.

    Every factory-built widget's app-level Vue error handler dispatched two events for the same failure: goma:error, and an un-namespaced error. The bare one is gone; goma:error is unchanged and still carries the same { message, code, component? } detail.

    Like every GomaPulse event it was composed and bubbling, so it did not stop at the widget. It crossed the shadow root, crossed the document, and arrived at whatever the host had on window.addEventListener('error', …): as a CustomEvent with message, error and filename all undefined, since those are ErrorEvent fields a CustomEvent does not have. A host with error reporting installed received a malformed error record it could neither read nor attribute.

    That had been written off as harmless on the grounds that the handler behind it could never fire. It can. Vue begins its errorCaptured walk at the throwing component's parent, so the onErrorCaptured boundary each widget installs in its own root component cannot see that component's own errors, and being the root, there is nothing above it to catch them either. Anything raised in a widget's root scope (its setup, its render, its lifecycle hooks, its watchers) skips the boundary and reaches the app-level handler every time. Only errors from child components are caught by the boundary, which is what it is for: those show the in-shadow banner and emit goma:retry.

    Hosts listening for goma:error need no change. A host listening for bare error on a widget element should move to goma:error; it was documented as unreachable, so in practice it delivered nothing until now.

0.30.2
  • Event cards: line the odds row up across a rail, and settle the market badge

    Every card now distributes its rows in a flex column and pins the odds row to the bottom. Previously the main cards simply stacked their rows inside a fixed height panel: the stack ran taller than the panel, so the odds row spilled past the card and sat several pixels below the odds row of the secondary market cards beside it. The market badge is now centred in the gap between the last team name and the odds buttons, and the secondary card draws the same hairline under its top row that the main cards have always drawn.

    The card is also slightly taller: the default size goes from 156px to 160px and the large from 188px to 190px, and at large the gap above the team names comes down from 12px to 8px. The design frames set two 16px team names in 16px line boxes, which shears the glyphs on the web once the names are truncated, so the names are sized to their ink instead: height the frames never budgeted for. The heights stay EXACT rather than becoming minimums: a rail must never show cards of differing heights. The "See all" tile, the loading skeleton and the empty state move with them, being the same card.

    The suspended / no-odds block picks up the same transparent one pixel border the odds buttons carry, so the two occupy identical boxes rather than differing by a border width.

    Promo cards (goma-highlight-card, goma-pros-choice): the loading skeleton is now the same height as the card it stands in for, so a rail no longer jumps when the feed answers. goma-pros-choice also reserves the fixture pill's height when a card carries no fixture, so cards keep one height with or without it.

0.30.0
  • Favourite stars now animate: favouriting fills the star from its base to its tip, and un-favouriting reverses the same wipe. The star on a <goma-multi-banners> sport card is now an actual control: it was drawn as decoration, so tapping it opened the event instead of favouriting it. The favourites empty state gains its illustration and its final copy.

    Three competition surfaces now switch geometry at the 768px breakpoint instead of painting one fixed size at every width: the collapsible competition top bar and the drill-in detail header grow on desktop, and the region accordion shrinks on mobile. Where its oversized title had been truncating region names that now fit.

0.29.0
  • Add goma:seo-data: widgets emit their resolved event data so hosts can build their own meta tags and structured data.

    Eight widgets emit the event: game-details, events-horizontal, competitions-list, hero-card, highlight-card, pros-choice, multi-banners (sport banners only), and casino-games. The payload is { widget, type, items }, where type is 'sports-event' or 'casino-game'. The event bubbles and is composed, so a single listener on document catches every widget on the page.

    Emission fires once when data resolves and again only when the data's identity changes: markets, score and clock are excluded from the identity signature, so odds ticks do not re-fire it. An empty items array is never emitted. Hosts must replace their structured data on each event rather than append.

    Widgets carrying a signed-in user's own data, private content, or page chrome deliberately do not emit.

  • Integration caveats: fixes from a cross-widget review of every shipped widget from an integrator's point of view.

    Cross-cutting fixes:

    • @gomagaming/core's createWidgetElement() factory, and live-chat's and messenger's own element classes, now guard against importing a widget package in a non-browser context (SSR): the HTMLElement subclass was previously defined at module top level in every widget package, so importing any of them under server-side rendering threw a ReferenceError immediately.

    Per-package fixes:

    • favorites: added src/themeTokens.js and a :host stylesheet (previously the package had neither, so it silently rendered core's base theme instead of its documented dark-navy/cyan/amber theme).
    • suggested-bet. Fixed a leaked WAMP subscription: switching a mounted widget's dataSource away from rpc/subscribe never released the open topic.
    • filters-settings: fixed a dead :host{display:inline-block} CSS rule (the shared element factory's inline display:block always won), so the widget always rendered full-width instead of the intended compact inline trigger.
    • game-details: added a min-height fallback for the inert/no-eventId state in an unsized container.
    • betslip-sidebar, my-bets, competition-filter, suggested-bet, events-horizontal, top-competitions, top-competitions-pills, competitions-list, multi-banners, casino-games, sports-navigation-horizontal. Corrected themeTokens.js registries that had drifted from actual token usage, added missing goma:retry Events-table rows, and other small doc/registry corrections.
    • region-filter: added a missing typeof window !== 'undefined' guard on a window listener.
    • live-chat: corrected custom-elements.json's members array (missing theme/config accessors, and an inaccurate description).
    • sports-domain: corrected a stale code comment that seeded a documentation error in two Missions widgets.

    Three fixes (favorites, game-details, filters-settings) change real rendering and are flagged in docs/guide/integration-caveats.md as needing human visual verification before release.

0.28.0
  • <goma-events-horizontal>, <goma-favorites> and <goma-competitions-list>: add a showFades prop (show-fades attribute, default true) that toggles the edge fades on each event's market rail.

    The fades are painted as a gradient from --goma-backgroundSecondary, so they only read correctly when the host paints that exact surface behind the widget. On any other background the fade showed as a smear across the rail edges rather than a hint that it scrolls, and there was no way to turn it off. Default stays true, so existing embeds are unchanged.

    All three widgets render the same market rail from byte-identical copies of the same component, so the prop lands on all three together: <goma-favorites> applies it to its favourite-event cards and <goma-competitions-list> to the event cards in its opt-in drill-in detail view.

  • <goma-events-horizontal>, <goma-favorites> and <goma-competitions-list>: add a size prop (size attribute, 'default' | 'large', default 'default') that switches the whole event rail between the baseline card geometry and an enlarged one, and bring both geometries back onto the design's heights.

    Behaviour change. The default card is 8px shorter. The game card had drifted 8px taller than the design and has been brought back onto it: the main card is now 156px tall at size="default" (was 164px) and 188px at size="large" (was 196px). This is not opt-in and there is no flag to keep the old height: it changes the default rendering of every shipped embed the moment it is upgraded. A host will see each event card, loading skeleton, empty-state block and See All tile lose 8px of height, so an events rail gets 8px shorter per row and any surrounding layout that was sized around the old height (a fixed-height container, a hard-coded calc() offset, a screenshot-diff baseline) shifts by that much. Nothing is clipped (the content stack still fits inside the card at both sizes) and the design is the authority on the number.

    Behaviour change: every game card and every odds button is restyled. The card's internal geometry had drifted off the design frame in thirteen measured places, and all thirteen are corrected here. This is not opt-in, there is no flag to keep the old look, and it applies at both size variants: the design's size=default and size=large frames carry identical card chrome, so each value below is the same number in both.

    What a host actually sees on the game card:

    wasnow
    Odds row height48px40px
    Odds button padding8px sides / 4px top+bottom8px all round
    Odds button corner6px4px
    Card padding, top / bottom4px / 12px8px / 10px
    Breadcrumb row height24px16px
    Competition name weight300500
    Team name weight600700
    Team name line height20px16px
    Gap between the two team rows4px6px (default only)
    Market badge height14px16px
    Market badge side padding12px8px

    The visible result is a tighter, more deliberate card: the team block reads as one unit instead of three loosely spaced lines, the competition name is legible instead of hairline, and the odds row is a 40px band of 4px-cornered buttons rather than a 48px band of 6px-cornered ones. Nothing is clipped or truncated that was not clipped before, and no card's content reaches its painted edge at either size: the shortest remaining bottom gutter across every card type, size and state is 10px.

    The odds button is shared, so this restyle reaches further than the event feeds. RegularOdds is the only odds button in the product. Its 8px padding and 4px corner therefore also change the odds buttons inside <goma-game-details>, <goma-hero-card> and <goma-multi-banners>, which render it directly. Those widgets already sized the button at 40px, so only its padding and corner move; their own layouts are untouched. Any host screenshot baseline that includes an odds button anywhere will shift.

    The card corner stays on the 8px radius token. The frame reports 8.9376px, but that is the only non-integer value in the whole frame, the paddings (8/12/10/12), the row heights (16/40) and the odds button's own 4px corner are all exact integers, so it reads as a corner artefact of a resized instance rather than a designed value. A sub-pixel radius difference is not visible, and honouring it would mean carrying a matching arbitrary radius on the gradient-border wrapper of every card component to stop the border mis-rounding.

    The outright card is left on its own geometry. It is a different component with a different box (145 / 177px), no team rows, no market badge and no odds grid (it renders a single full-width action button, not RegularOdds) and none of the thirteen values above were measured against an outright frame. Changing it would be a guess, so it keeps the padding, breadcrumb and corner it has today.

    Where the 8px of drift came from. The odds row being 48px instead of 40px is the origin of the earlier 164-vs-156 card height: the card had been padded to fit oversized buttons. When the card was brought back to the design's 156px while the buttons stayed at 48px, the pre-live card's content ran the full height of the box and its bottom gutter went to zero. Correcting the row height hands that back: the pre-live card now carries a 15px gutter at default.

    Three follow-on adjustments come with it:

    • The secondary market card's inner column follows the card height by the same relationship as before, re-derived from the new padding: cardHeight − 46px (top padding 8 + bottom padding 10 + 2 borders + a 26px breadcrumb budget), so 112px → 110px at default and 144px → 142px at large. Its odds row is the last child of a fixed-height justify-between column, so the row keeps its bottom edge and simply becomes 8px shorter.
    • The suspended / no-odds block takes the odds row's new 40px height and its 4px corner, so the card does not change shape when a market closes. The pre-live card's copy also takes the same top margin as the odds grid it replaces, matching what the live card has always done.
    • The outright card keeps its own 145 / 177px geometry. It was already a separate, shorter box; the change narrows the gap to the main card rather than widening it.

    'large' is the design system's size=large variant of the game card and the secondary market card:

    • Main game card: team names 16px → 18px, the internal vertical gaps opened up (the design's 7px → 12px container gap and 6px → 18px gap between the two team rows), and the card 32px taller.
    • Secondary market card: market title 14px → 16px, team names 10px → 14px, and the same 32px height step so a mixed rail stays level.
    • Outright card and the See All tile take the same 32px step, which is what keeps a rail carrying several card types from going ragged. The design system has no dedicated large outright card; this is the consistent extrapolation.

    The loading skeleton and the feed's empty-state block take the same 32px step, so the placeholder a feed paints while its first dump is in flight is exactly as tall as the card that replaces it. Without that, a large feed rendered 156px skeletons and jumped 32px on every load: most visible on a teaser that reloads whenever a sport picker changes. Skeleton height and card height are now pinned to each other by tests in all three widgets.

    The loading skeleton mirrors the card's new chrome as well as its height (the same 8px/10px card padding and the same 40px, 4px-cornered odds placeholders) so the placeholder a feed paints while its first dump is in flight is the same shape as the card that replaces it, not just the same height. Tests pin both.

    size is set on the feed widget and threads down to the cards, the same shape defaultMarket and oddsFilter already use: the cards themselves gain a size prop and stay presentational. All three widgets render the event rail from byte-identical copies of the same component, so the prop lands on all three together; a root test now asserts those three copies stay identical, since a prop reaching one copy and not the others is silent when it happens.

    @gomagaming/core is republished because it compiles the single stylesheet adopted into every widget's shadow root from the workspace's sources: both card geometries' utilities live in that bundle, not in the widget packages.

0.26.0
  • Stop publishing source maps and package source.

    dist/*.js.map was emitted by the shared Vite preset and swept into every tarball by files: ["dist/", "src/"], with the original source inlined in sourcesContent. src/ shipped the same source again, in the clear. Both are one URL away from a browser once a package is served from a CDN, so the preset now builds with sourcemap: false and files no longer carries src/.

    @gomagaming/core keeps the two paths its export map actually points at: src/styles/main.css and src/types/index.d.ts. Its tarball drops from 1741 files to 576, which also brings it back under the 900-file limit a per-request unpacker can handle.

    Deep imports of @gomagaming/<pkg>/src/* from an installed package no longer resolve. Nothing documented used them; imports inside the monorepo are unaffected.

0.23.0
  • Finished matches leave the feed, and game details can no longer skeleton forever

    Tapping a card whose odds all showed - opened a game-details view that sat on skeletons indefinitely: no markets, no empty state, no way out. Pulling that thread turned up several independent causes, plus a set of match-lifecycle behaviours the widgets had never carried over from the source sportsbook.

    Nothing handled a match ending. The provider deletes an ended event's betting offers but keeps the event itself in the aggregator for a while, so the feed kept rendering a card with - for every odd, and that card still opened a details page with nothing left to bet on. Events that have reached a terminal state (ended, cancelled, walkover, abandoned, retired) are now filtered out of <goma-events-horizontal>, and <goma-game-details> renders a dedicated "this game has ended" state: the header stays so the teams and competition remain readable, but the score, match clock, LIVE badge and kickoff time all go. Interrupted matches are untouched: they can resume. Host-fed feeds can mark an event by setting statusId on it.

    isLive was decided once, at dump time, and never revisited. A match that kicked off mid-session kept rendering as prematch until the next full dump, and one that finished kept its live styling. Match updates now recompute it: on the live list it up-flips at kick-off and never down-flips (only a server delete takes an event out of that list) while on the single-match surface behind <goma-game-details> it tracks the status in both directions. extraTime is cleared on status and match-part transitions.

    A match delete arriving mid-load flashed not-found over a match that was about to appear. Deletes for the previous subscription are ignored while a match-details dump is still in flight.

    Odds went missing from cards whose offer arrived in an earlier dump. On feeds that accumulate (favourites, competition detail, banners, paginated lists) only new entities are mapped, but they were being matched against the new offers alone. An outcome whose offer was already in the store found nothing and rendered - for a price that was present and ticking. Outcomes are now mapped against the full offer pool on every accumulating feed. This is a second, independent source of the - cards above.

    Loading was inferred from a flag that only the initial dump could clear. Game details gated its skeleton, its empty state and its not-found state on loader flags that ship as true and are cleared solely by the WAMP afterInitialDump callback. Every path where that dump never lands (a rejected initial-dump RPC, a topic that doesn't exist, a subscribe that bailed before the socket was ready) therefore pinned the widget on skeletons AND made both terminal states unreachable, because each is a !loading branch. "Answered" is now a lifecycle fact per event and per market tab, with a 15-second watchdog, so a feed that never replies falls through to the right terminal state instead of waiting forever. A subscription that starts late (a host that sets config after eventId) also counts as a fresh cycle, so a slow start is not mistaken for a missing match. The subscribe actions clear their own flag when they bail out or when the provider module swallows a failure.

    The terminal states could latch permanently. The match-details subscriptions were owned by the header and markets-list components, which sit behind the ended and not-found branches, so entering either state unmounted the very watchers that would have re-subscribed, and an in-flight dump was discarded with nothing left to retry it. Both now live at widget scope, as they do in the source sportsbook, and the markets feed is released explicitly when a match ends rather than as a side effect of a component unmounting.

    The default market tab could point at an empty feed. The active tab was picked as the first market group by position, falling back to the group's id when it had no groupKey: on sports with sparse market metadata that selected a group with no markets, or built a topic that does not exist. Groups the provider does not confirm as carrying markets, and groups with no groupKey, are now hidden from the tab strip and skipped by the auto-select; among the rest the isDefault flag wins, then the leftmost. With no usable group the widget stays on the catch-all allMarkets feed, which carries every market the match has.

    Match-part names matched fewer languages than the source. The part-name patterns are now the union of both sets, adding the Finnish, Romanian and Estonian forms, the reverse word order (Set 2 as well as 2nd Set) and whitespace-free variants (2.Set). Part names decide which bucket a score row lands in, so this affects score rendering wherever those markets appear.

    @gomagaming/sports-domain gains four exports for the above: isTerminalEvent, extractEventStatus, EVENT_STATUSES and TERMINAL_EVENT_STATUS_IDS. Mapped feed events and host-fed events both now carry statusId.

0.22.0
  • Fix <goma-events-horizontal> showing skeleton cards forever when a feed legitimately returns zero events.

    Loading was inferred from store content (events.length === 0 plus a flag that only ever flipped on a non-empty list), which cannot distinguish "an empty dump landed" from "no dump yet", so an events-less topic never left the loading state and its empty state was unreachable. It surfaced on a cold load into a sport with no live games.

    useTopicSubscription now owns the feed-load lifecycle and returns a loaded ref: true once an initial dump lands (whether or not it carries events), reset on every topic change, and released by a 15s watchdog for the dump that never arrives at all. A subscribe that was a no-op because no session existed yet, or a provider that went silent. Neither case can ever call afterInitialDump, so no dump-based signal alone can cover them. The existing onLoaded callback is unchanged and still means strictly "a dump landed".

    Consumers should render loading from loaded, never from an event count. In host-fed mode an explicit events assignment (including []) is the answer.

    <goma-competitions-list>'s drill-in detail adopts the same ref. Its own flag already handled the empty dump, but nothing released it when no dump arrived at all, so a detail opened before the socket finished connecting kept its skeleton indefinitely. Pagination still settles on dumps only: a watchdog expiry must not count as a short page, or Load more would be retired for good.

    Also raises events-horizontal's bundle budget to 11.5 kB gzip / 10.5 kB brotli; the fix needed ~480 B and the previous 11 kB cap left only ~180 B of headroom.

0.20.0
  • Add opt-in load-more pagination to <goma-events-horizontal>. A new pageSize prop (default 0 = off) renders a "Load more" button under the list; each click grows the feed by bumping the topic's eventLimit segment. Any topic the widget did not write itself re-seeds the page counter, so a picker rewrite, a host reassignment, and a host bumping eventLimit directly all start a fresh page. If a requested page never arrives, a watchdog clears the spinner after 15s rather than latching the button. Adds the load_more locale key to French and Portuguese.

  • Stop event cards reshuffling their markets on live feeds

    Each card's row of markets was selected by array position: markets[0] for the headline market, slice(1, n) for the rest. On a live feed a suspended market is re-offered as a delete followed by a create, and the re-created market lands at the end of the event's markets array, so the headline market and every card behind it reshuffled continuously.

    Markets are now ordered by identity (bettingTypeId) against the canonical market list the feed declares, matching how the reference sportsbook selects them. Host-fed embedding is unaffected: with no canonical list to rank against, the order declared in each event's markets array is preserved.

    Adds orderMarketsByMainMarkets to @gomagaming/sports-domain.

0.19.0
  • Fix place-bet rejected with "Invalid or missing Betting Type Id on placed bet"

    Every leg was serialised with bettingTypeId: null, so the provider rejected the whole slip. The odds card captured the field correctly: it was lost in transit to the betslip widget.

    Tapping odds does two things in the same tick: it writes a full selection to the source widget's own store, then dispatches goma:outcome-select. That event is synchronous, so a betslip widget's window listener inserted its row from the event detail alone, which carried no bettingTypeId, a tick before the complete shared-storage snapshot arrived. The inbound sync then skipped the row because its outcomeId was already present, so the partial first writer won permanently.

    Fixed on both sides:

    • goma:outcome-select now carries bettingTypeId and eventPartId (it already carried outcomeId, previously undocumented). Additive: existing listeners are unaffected.
    • The shared-betslip inbound sync backfills identity fields that are missing from the local copy, repairing any selection that entered through a lossier path. Absent, undefined and null all count as missing, so the repair does not depend on how a producer spells "unknown"; a null on the wire never overwrites an id already held locally. Live fields (odd / isAvailable / isLive) stay owned by each widget's own feed and are never backfilled.
    • When a goma:outcome-select detail arrives without a bettingTypeId (a host driving the betslip from its own UI, where no richer snapshot exists to repair the row) the betslip logs a console.warn naming the outcome, once per outcome. The first symptom used to be the provider's HTTP 409, which names neither the leg nor the missing field.
    • <goma-multi-banners> inline sport banners forward bettingTypeId / eventPartId from the banner to the odds button. The eventId path already resolved them from the feed; inline banners had no way to supply them, so their legs were rejected at place-bet.

    Affects every odds button in every widget: they all render the shared RegularOdds component.

0.15.0
  • events-horizontal: add an optional collapsible top bar (competition separator). A leading country flag, a title + flag resolved by tournament id (with a loading skeleton), an optional widget-persisted favorite star (shared goma:favorites:v1 envelope + goma:favorite-toggle), and a collapse chevron.

    sports-domain: new shared CountryFlag component, useSharedFavoritesSync, and a getTournamentInfo(tournamentId) betting method (single-tournament metadata by id); the main event cards now resolve their country flag from the flag CDN by venueId, fixing blank flags with live data.

  • Favourite star toggles now persist to the server from any favourites-aware widget, not only the favourites page. useFavoritesServerSync is now a tab-level singleton: it reads the resolved identity from the shared session and is armed once with the favourites REST config (favoritesApiBaseUrl + operator), then seeds and pushes add/remove deltas for the whole tab. Any widget can arm it via useFavoritesPersistence(state, config): <goma-events-horizontal> does so when favoritesApiBaseUrl (or config.favoritesApiBaseUrl) is set, so a star tapped on a page with no <goma-favorites> still persists (and no longer gets silently discarded by the favourites page's next server seed). No-op when no favourites REST config is supplied, so existing integrations are unchanged.

  • favorites: new <goma-favorites> page widget. A lazy accordion of favourited competitions and events with market-rich cards, server-persisted star toggles (user-data-service REST) and a cross-widget shared cache.

    sports-domain: createFavoritesApi REST client, useFavoritesServerSync, extended useSharedFavoritesSync (events), and an additive multi-match subscription (subscribeToMatchAdditive + sports.favoriteEvents) so many favourite games resolve by id and tick live at once.

    core: typed goma:favorite-toggle detail ({ type, id, isFavorite }).

    events-horizontal: emit the typed goma:favorite-toggle shape from the top-bar star.

  • Favourite stars are now login-gated. When a favourite star is tapped while no session is present, the widget does not write the favourite; instead, it emits a new goma:login-required event ({ reason: 'favorite', type: 'competition' | 'event', id: string }) so the host can open its login flow. A shared guardedFavoriteToggle helper and a useSharedSession().isLoggedIn signal back the gate. Applies to the shared game-card star (events-horizontal / favorites), the events-horizontal top-bar competition star, the favorites section star, and hero-card's host-owned favourite toggle.

  • favorites: harden the accordion. A section's live WAMP feed is now dropped when it's collapsed or filtered out of the sport view, so only on-screen sections stream odds in the background. The first section auto-opens only once every competition's metadata has settled (with a stall-timeout failsafe), so it lands on the true top section instead of whichever resolved first; a deliberate collapse-all is respected through background rebuilds. A transient getTournamentInfo failure now retries so a competition can't be left permanently hidden under a sport filter.

    sports-domain: useSharedStorage closes its BroadcastChannel on scope dispose (fixes the leaked channel + its teardown "Channel closed" noise). The betslip's shared-session handle is created once in setup rather than per place-bet 401 (no more per-failure channel leak). An explicit sessionMaxAgeMs of 0 (force-re-exchange) is honoured instead of falling back to the default.

    events-horizontal: fix the competition top bar staying on its loading skeleton for the first-selected competition. The getTournamentInfo RPC can race WAMP connect and come back empty, and nothing re-attempted it. It now retries for the active competition and shows the loading skeleton while the authoritative name resolves (rather than flashing the unreliable feed name). Corrects the goma:favorite-toggle payload shape in custom-elements.json to { type, id, isFavorite }.

0.12.0
  • Default-format market + odds-range filtering (ports the source sportsbook's markets filter):

    • <goma-events-horizontal> gains two props:
      • defaultMarket: the bettingTypeId of the market to surface as each card's main market. The matching market is moved to the front (the old main shifts one place right, the rest keep their order); an event that doesn't offer it is left unchanged.
      • oddsFilter: 'all' (default) | 'between_2_3' | 'big_odds', client-side filtering the rendered events by whether the selected/main market has an outcome inside the range. Events that don't offer the selected market stay visible.
    • @gomagaming/sports-domain exports the pure helpers moveMarketToFront, isOddInOddsRange, and eventPassesOddsRange; and the pre-live event card now shows the market-name badge (matching the live card).
0.9.2
  • events-horizontal: the cyan gradient border now renders only on each event row's main card; the additional-market cards in the row use a plain border. The game cards (PreLiveRegularOdds, OutrightRegularOdds, MarketRegularOdds) gain an isFirst prop (default true, so other consumers keep the gradient).
0.9.0
  • New widget <goma-competitions-list>: vertical list of competitions grouped by region, scoped per sport.

    Each region renders as a collapsible card (flag + region name + caret in the header, competition rows with separator lines in the expanded body), matching the design. Multi-open accordion; the first region card is expanded by default, controlled via initialOpenRegionIds.

    • Reuses useCompetitionsSource + useLocationsSource; joins them client-side on venueId to build the per-region groups.
    • Three data sources via dataSource: 'prop' (host-fed via el.competitions / el.regions), 'rpc' (one-shot getCompetitions + getLocations on connect; default), 'subscribe' (placeholder, falls back to RPC).
    • sportId is mandatory (defaults to 1 = Football). Pair with the sports picker via followSportPicker to re-fetch on sport change.
    • Emits goma:competition-select with the same payload as <goma-competition-filter>: downstream <goma-events-horizontal> with followCompetitionPicker: true cooperates with no changes.
    • Also emits goma:region-toggle (informational) when a region accordion card is opened or closed.

    Released alongside the rest of the lockstep family at a minor bump.

  • New widget <goma-multi-banners>. A swipeable carousel of injectable banner cards, three types in one widget: sport events, casino game promos, and info banners.

    All data is host-fed via the banners array (no CMS). For a sport banner, setting eventId (live or prelive) makes the widget resolve teams, start time, score and odds itself; without it the host supplies those fields inline. The background image is always host-fed.

    • Sport cards adapt to event state: live cards show the running clock/part and score (home - away), prelive cards show the kickoff date + time.
    • Carousel chrome: prev/next arrows, pagination dots, swipe/drag, opt-in autoplay (off by default). The track is clipped + isolated so nothing bleeds over neighbouring widgets.
    • Emits goma:banner-select (every banner), goma:event-navigate (sport-card body tap → game-details), and goma:outcome-select (sport odds tap → betslip, same shape as events-horizontal).
    • No new theme tokens; all colours map to existing --goma-* tokens.

    @gomagaming/sports-domain additions (additive, no change to existing paths):

    • New action group sports.bannerEvents (createBannerEventsActions): a multi-event subscription manager that accumulates events into bettingStore.events (skipStoreCleanup) so several event cards keyed by id coexist with live odds, unlike the singular-game matchDetails path.
    • Public exports for useGameScoresTallOdds and useGamePartsAndTimesTallOdds so other widgets can render live scores/clocks from a store event.
0.8.0
  • New widget <goma-top-competitions>: sidebar "Top Competitions" list.

    A vertical list of competition rows (sport icon + region flag + name) with a section title above. Selecting a row emits goma:competition-select with the full payload (competitionId, competitionName, sportSportId, competitionVenueId, previousCompetitionId).

    • Three data sources via dataSource: 'prop' (host-fed), 'rpc' (one-shot popularTournaments call on connect; default), 'subscribe' (placeholder, falls back to RPC).
    • Sport scope set once via config.sportId; no picker-chain wiring.
    • Sport icons resolved off iconBaseUrl (/icons/sports/dark_mode/{sportId}.svg), flags off flagBaseUrl ({venueId}.png). Same conventions as the rest of the filter family.
    • New composable useTopCompetitionsSource in @gomagaming/sports-domain wraps the existing oddsApi.betting.getTopCompetitions RPC.

    Released alongside the rest of the lockstep family at a minor bump.

0.7.0
  • Playground scenario presets, live theme-token editor, and family-wide picker-coupling defaults.

    Widget runtime defaults

    • events-horizontal: followSportPicker, followRegionPicker, followCompetitionPicker, followTimePicker all flip from false to true in the element-class defaults and the playground manifest. Drop a sibling picker or filter on the page and the events feed auto-couples without any explicit config. Consumers that don't want the coupling set the flag to false (or the matching HTML attribute follow-sport-picker="false", etc.).
    • region-filter: followSportPicker default flips to true in the element class + manifest. The widget will re-fetch the region list whenever a sibling sports picker emits goma:sport-select.
    • competition-filter: followSportPicker and followRegionPicker defaults both flip to true. Drops the manual wiring step from the picker-chain composition.
    • region-filter / competition-filter: playground manifest's source default flips from 'mock' to 'rpc'. Aligns the manifest with the element class's own dataSource: 'rpc' default; consumers of the published widgets are unaffected (mock was a playground-only convenience).

    Breaking-ish note: a host page that mounts multiple of these widgets side-by-side without setting follow*Picker explicitly will now see them auto-react to each other's selection events. The old isolated behaviour is restored with follow*Picker: false.

    Playground SPA additions (not published; bundled into the docs site at /playground)

    • Scenario presets: a named scenario is an ordered set of widgets
      • per-instance configs + theme + token overrides + locale. Three built-ins ship: full-betting (filters row + sports nav + events + game details + sidebar betslip), mobile-layout (dialog picker + events + floating betslip), and dark-neon-blue-showcase. TopBar gains a Scenario <select> that replaces widgets / configs / theme in one mutation; the dropdown auto-flips to "Custom" the moment the user diverges from the preset.
    • Live theme-token editor: new Inspector "Theme" tab grouped by prefix (Backgrounds, Text, Icons, Highlights, …). Edits write through store.setThemeToken('--goma-X', '#hex') to the global override layer (sparse Record<--goma-key, hex>), which Stage's fast-path watcher pushes via el.theme = … to every mounted element. _applyTheme() writes host.style.setProperty(--goma-X) reactively, so token edits repaint with no Vue remount.
    • Share URL: v3 envelope additively carries themeTokens and activeScenario. Default values are dropped from the encoded payload (size optimisation, hydrate re-applies defaults). Foreign payloads with poisoned themeTokens (non-object, arrays, non-string values) are normalised back to {} in hydrate().
    • dark-mint theme renamed to dark-neon-blue: palette pulled verbatim from the new Figma tokens export (Uniclub Dark Neon Blue). Highlights / live tags / button-primary flip from mint green (#5cffc0, #00ffbc) to neon cyan (#29f2ff); secondary accent flips from indigo #5b56ff to purple #8750ff. Backgrounds, text, icons, separators, dialog background are unchanged. New tokens added: inputs, alerts, betslip, game header, hero card, tickets, stats, shadows. Persisted state or share URLs that pin theme: 'dark-mint' fall back to THEMES.default after hydrate.

    Tests

    • New tests/playground-scenarios.test.js: 19 vitest cases covering applyScenario, setThemeToken + activeScenario Custom-flip, resetThemeTokens, share URL round-trip with the new envelope fields, hydrate normalisation of malformed payloads.
    • New tests/integration/playground-scenarios.spec.ts. 4 Playwright cases: scenario → DOM mount, dark-neon-blue palette assertion (backgroundPrimary + highlightPrimary), live token edit without remount (element identity preserved), share URL round-trip across pages.
    • tests/integration/playground-inspector.spec.ts: tab list extended with the new "Theme" tab.
0.6.0
  • New widget: <goma-competition-filter>. Horizontal pill row of competitions (tournaments, leagues) with a hardcoded "All" pill on the leftmost slot, single-selection state, and optional competition icons resolved off iconBaseUrl (same convention as sport-navigation, competitions/{id}.svg). Sister widget to <goma-region-filter>; same data-source surface, same picker-chain pattern, plus an additional client-side filter wired to the region picker.

    What's new

    • New package @gomagaming/competition-filter. Element: <goma-competition-filter>. Reference docs: docs/widgets/competition-filter.md.
    • Hardcoded "All" pill emits { competitionId: 'all', competitionName: <localised> } via goma:competition-select: maps straight to the matches-aggregator topic's literal all no-filter tournamentId segment.
    • Opt-in followSportPicker (re-fetch on sport-select) and followRegionPicker (client-side filter on venueId via the picked regionId; 'all' disables). Both reset selectedCompetitionId to 'all' and emit goma:competition-select on context change so downstream listeners clear their tournamentId filter in the same tick.

    @gomagaming/events-horizontal additions

    • New followCompetitionPicker + competitionPickerSelector opt-in props. Third in the picker chain: listens for goma:competition-select at the window and rewrites segment index 2 (tournamentId) of the matches-aggregator topic. The existing rewriteTopicSegment(topic, idx, value) helper does the lifting: adapter-resolved prefix when available, canonical 'custom-matches-aggregator/' fallback otherwise (works in mock mode + pre-WAMP-connect).
    • Playground manifest gains a followCompetitionPicker toggle under "advanced".

    @gomagaming/sports-domain additions

    • useCompetitionsSource(state): public composable. Watches state.sportId + state.regionId + state.dataSource; calls oddsApi.betting.getCompetitions({ sportId }) on connect and mirrors a venueId-filtered slice of bettingStore.competitions into state.competitions. The region filter runs client-side without requiring a re-fetch.
    • subscribeToCompetitions({ sportId, afterInitialDump }) stub on the everymatrix betting module (warn-once + RPC fallback, same shape as subscribeToLocations). Backend topic for live competition updates is deferred.

    @gomagaming/core additions

    • Four new bundled i18n keys per locale (en/fr/pt): competition_filter_all_label, competition_filter_aria, competition_filter_empty, competition_filter_live_events_count (vue-i18n 3-form plural for the live-count badge).

    gomawt playground

    • competition-filter joins the registry, types WidgetId union, store ALL_WIDGETS, VitePress theme side-effect import, Stage event-log allow-list (goma:competition-select), and EventLogPanel category classifier.
    • demo entry-file imports added to playground/isolation/stress/ soak entries; workspace dep + optimizeDeps.exclude entry in demo/.

    Three-layer chain ready out of the box: drop a sports navigation picker, a region filter, a competition filter, and an events-horizontal feed on the same page; turn on the relevant follow*Picker flags and the topic chain {sportId}/{locationId}/{tournamentId} updates segment-by-segment with no host glue and no WAMP reconnect.

  • Drop the unused operatorId field from the public widget config surface. The field was declared in @gomagaming/core defaults + TypeScript types but never read anywhere on the data path: ucsOperatorId is the only operator identifier the EveryMatrix adapter (and useBetslipLogic) consume. Setting config.operatorId on a widget element now logs an "unknown config key" warning in debug: true mode instead of being silently accepted.

    Migration: consumers using config.operatorId should rename to config.ucsOperatorId. No behavioural change for consumers who already only set ucsOperatorId (which the docs have always recommended).

    @gomagaming/core changes:

    • createWidgetElement.js: COMMON_DEFAULTS no longer seeds operatorId; the knownTopLevelKeys validator set drops it.
    • types/index.d.ts: removed operatorId?: string from the GomaWidgetConfig interface.

    @gomagaming/betslip-sidebar docstring tweak:

    • custom-elements.json example endpoint placeholder changed from /place-bet/4313/v2/bets to /place-bet/2838/v2/bets (matches the staging operator id used by the playground EM demo preset). No behavioural change.

    gomawt playground:

    • The "Connection" panel drops the operatorId input row; share-URL envelope, persistence, types, and preset filler all scrubbed in lockstep so older share URLs that carried operatorId are silently ignored on hydrate (the field falls out of STATE_DEFAULTS and the validator's stringFields list).
    • New mobile UI: ≤760 px viewport gets a bottom tab bar (Widgets / Stage / Inspect) routing the body panels; the topbar folds Mode/Theme/Locale/API URL behind a ⋮ disclosure; Connection panel grid collapses to a single column; tab targets meet 44 px touch-target guidance and inputs use 16 px font to suppress iOS focus-zoom.
    • EM demo preset refreshed to the NDW staging endpoint (wss://api-ndwstage.everymatrix.com/v2, realm www.demo1-stage.everymatrix.com, ucsOperatorId 2838).

    VitePress docs site:

    • Locked to dark mode (appearance: 'force-dark'): the appearance toggle is hidden from the nav. The playground's dark --bg-* tokens no longer two-tone against a light VitePress chrome.
    • Homepage, introduction, publishing, and widget reference docs refreshed to current state: nine widgets shipped, eleven publishable packages in the lockstep group, example URLs scrubbed of the previous client-specific staging hostnames (now use generic api.example.com / sports-api.example.com placeholders), example ucsOperatorId literal updated to 2838. Three new widget docs (region/competition/time-filter) added to the homepage feature sections.
  • New widget: <goma-region-filter>. Horizontal pill row of regions (countries) with a hardcoded "All" pill on the leftmost slot, single-selection state, and an optional flag glyph per pill. Sources its region list from a one-shot WAMP RPC call on connect, with a placeholder subscribe mode that currently falls back to RPC until the backend exposes a live-update topic for locations.

    What's new

    • New package @gomagaming/region-filter published in lockstep with the existing widgets. Element: <goma-region-filter>. Reference docs: docs/widgets/region-filter.md.
    • Hardcoded "All" pill emits { regionId: 'all', regionName: 'All' } via goma:region-select (canonical "no filter" sentinel, matches the matches-aggregator topic format where locationId='all').
    • Flag glyphs rendered from a configurable CDN: default flagBaseUrl is the upstream Glastcoper flag pack, resolved as ${flagBaseUrl}{regionId}.png. Falls back to a globe glyph when a flag fails to load.
    • Opt-in followSportPicker automation (mirrors <goma-events-horizontal>): when enabled, the widget listens at the window for goma:sport-select events emitted by sibling sports-navigation widgets and rewrites its sportId so the region list refetches automatically. Optional sportPickerSelector scopes the listener to a specific picker for multi-instance disambiguation.

    @gomagaming/events-horizontal additions

    • New followRegionPicker + regionPickerSelector opt-in props. Mirror the existing followSportPicker plumbing but listen for goma:region-select and rewrite the locationId segment (index 1) of the matches-aggregator topic. The region-filter's hardcoded "All" pill emits regionId: 'all' which lines up exactly with the matches-aggregator topic's literal all no-filter segment: no special-casing needed. Drop a <goma-region-filter> alongside an events-horizontal feed and set follow-region-picker on the latter; selections flow through with no host glue and no WAMP reconnect (the existing useTopicSubscription watcher rebinds the topic in place).

    @gomagaming/sports-domain additions

    • useLocationsSource(state): public composable that drives state.regions from the WAMP API. Watches state.dataSource, state.sportId, and the apiContainer's connection; on connect, calls oddsApi.betting.getLocations({ sportId }) and mirrors bettingStore.locations into the widget's reactive state.
    • subscribeToLocations({ sportId, afterInitialDump }): new stub method on the Everymatrix betting module. Logs a one-time warning and falls back to one-shot getAllLocations until the live topic is wired backend-side. Returns a no-op unregister so the composable's cleanup contract stays uniform with the other subscribe methods.

    @gomagaming/core additions

    • Three new bundled i18n keys across en.json, fr.json, and pt.json: region_filter_aria, region_filter_empty.

    gomawt playground

    • region-filter joins the playground registry, store ALL_WIDGETS, types WidgetId union, and VitePress theme side-effect imports. The embedded /playground route can mount it alongside the other six widgets.
  • New widget: <goma-time-filter>. Horizontal pill row of time-interval filters with a hardcoded "All" pill on the leftmost slot. Pure host-fed; no WAMP transport, no sport-scoping, no API container.

    Lighter than the rest of the filter family: no setupApp plumbing on the element, no shared composable in @gomagaming/sports-domain. Just an intervals prop, a selectedTimeValue selection state, and a goma:time-select event.

    What's new

    • New package @gomagaming/time-filter. Element: <goma-time-filter>. Reference docs: docs/widgets/time-filter.md.
    • The host feeds el.intervals = [{ label, value }, …]. label is rendered verbatim (hosts pre-localise, only the hardcoded "All" pill is locale-driven, via the bundled time_filter_all_label key). value matches the matches-aggregator topic's hoursInterval segment ('0-1', '0-24', '24-48', etc.). Malformed entries drop silently; duplicates by value keep the first occurrence.
    • The hardcoded "All" pill emits { timeValue: 'all', timeLabel: <localised>, previousTimeValue } via goma:time-select: maps straight to the matches-aggregator topic's literal all no-filter hoursInterval segment.

    @gomagaming/events-horizontal additions

    • New followTimePicker + timePickerSelector opt-in props. Fourth in the picker chain. Listens for goma:time-select at the window and rewrites segment index 3 (hoursInterval) of the matches-aggregator topic with detail.timeValue. Reuses the existing rewriteTopicSegment(topic, idx, value) helper (with its canonical-prefix fallback so mock-mode + pre-WAMP-connect rewrites still land).
    • Playground manifest gains a followTimePicker toggle under "advanced".

    @gomagaming/core additions

    • Three new bundled i18n keys per locale (en/fr/pt): time_filter_all_label, time_filter_aria, time_filter_empty.

    gomawt playground

    • time-filter joins the registry, types WidgetId union, store ALL_WIDGETS, VitePress theme side-effect import, Stage event-log allow-list (goma:time-select), and EventLogPanel category classifier.
    • demo entry-file imports added across playground/isolation/stress/ soak; workspace dep + optimizeDeps.exclude entry in demo/.

    Four-segment chain ready out of the box: drop a sports navigation picker, a region filter, a competition filter, a time filter, and an events-horizontal feed on the same page; turn on the relevant follow*Picker flags and the topic chain {sportId}/{locationId}/{tournamentId}/{hoursInterval} updates segment-by-segment with no host glue and no WAMP reconnect.

0.5.2
  • packages: wire up the now-live gomawt.gomagaming.com docs subdomain across npm-facing surfaces. Adds a homepage field to each of the eight publishable package.json files so the npm sidebar shows a "Homepage" link again (widget packages point at their per-widget docs page under /widgets/<name>; @gomagaming/core and @gomagaming/sports-domain point at the site root). Replaces the two _coming soon_ Documentation bullets in each README with real links to gomawt.gomagaming.com/widgets/<name> (full reference) and gomawt.gomagaming.com/playground (live playground). No code change.
0.5.1
  • events-horizontal: flip followSportPicker default to true in the playground manifest so integrators landing on the playground see the events feed auto-follow any sports picker they enable. The shipped widget's element-class default (followSportPicker: false) is unchanged: consumers who don't opt in via config.followSportPicker or the HTML attribute still get the old behaviour.

  • Playground + maintenance polish:

    • @gomagaming/events-horizontal now exports its own package.json ("./package.json": "./package.json" in the exports map). Lets consumers read the package version without import-resolution errors; the embedded playground uses this to render its lockstep version badge.
    • @gomagaming/sports-navigation-dialog's playground mock fixture now drifts liveCount every 4 seconds, matching the horizontal sister. Previously its subscribe() was a no-op; the dialog's badge UX now exercises while the dialog is open. Initial dataset unchanged.
    • Source comments scrubbed of stale internal references throughout the eight published packages. No behaviour change.
  • packages: scrub private-repo URLs from npm-facing metadata and rewrite client-facing READMEs. Removes repository, homepage, and bugs fields from all eight publishable package.json files: the gomawt GitHub repo is private, so these fields were leaking a 404-on-anonymous link into the npm sidebar. Rewrites the six widget READMEs and the two internal-package READMEs (@gomagaming/core, @gomagaming/sports-domain) with a client-dev-targeted template: blockquote one-liner, framework-agnostic note, install snippet with .npmrc + NPM_TOKEN auth blurb, widget-specific quick-start, and placeholder Documentation section (the canonical docs subdomain and public playground URL are pending DevOps; they'll fill in via find-and-replace on _coming soon_ and a single homepage field add per package.json once available). No code change.

0.5.0
  • New widget: <goma-game-details>. Page-shaped Web Component that renders the full details for one sporting event. Header (teams, score, clock) + market-category tabs + fixed-height scrollable list of collapsible market cards with IntersectionObserver-driven batched rendering. Fills its parent; the host owns presentation context (route slot, drawer, modal, sized column, their choice). a separate change.

    Cross-widget cooperation works out of the box: drop a <goma-events-horizontal> and a <goma-game-details> on the same page and card taps drive the details widget via the existing goma:event-navigate event (opt-out via config.followEventNavigate: false).

    What's new

    • New package @gomagaming/game-details published in lockstep alongside the existing widgets. Element: <goma-game-details>. Reference docs: docs/widgets/game-details.md.
    • New per-component subscription pattern (.subscription.js files) port the source post-a separate change architecture: each internal component (Header / MarketsList) owns its own WAMP subscription with onScopeDispose cleanup. Multi-instance safe: each <goma-game-details> mount gets its own useGameDetails() state and createMatchDetailsActions() closure.
    • Five new theme tokens with CSS-level fallbacks to existing tokens: --goma-tabPillBackground, --goma-tabPillBackgroundActive, --goma-tabPillText, --goma-tabPillTextActive, --goma-marketCardHeaderBackground. Documented in docs/guide/theming.md → Game details.
    • New marketsListHeight config knob (mirrored as the markets-list-height HTML attribute). Accepts any CSS length ('480px' default, '70vh', 'calc(100vh - 200px)', …): bounds the markets-list scroll viewport so the widget doesn't sprawl in hosts that don't constrain it.

    @gomagaming/sports-domain additions

    • actions.sports.matchDetails.*: six new WAMP actions lifted from the source repo's actions tree: subscribeToMatch / unSubscribeToMatch, subscribeToMarketGroups / unRegisterToMarketGroups, subscribeToMarketsByMarketGroupKey / unSubscribeToMarketsByMarketGroupKey. Per-instance unregister closure via createMatchDetailsActions(): co-mounted widgets don't share WAMP handles.
    • New public exports: useOddsApiActions, useActionsContainer, useLoader, useGameCardsTallOdds, RegularOdds, formattedUnixDate, formattedUnixTime, connectSportsApiReactive. These were already used internally; opening them up so external widgets (incl. this one) can compose without deep imports.
    • adapter.createActions(router, apiContainer): adapter signature widened. Action factories close over apiContainer and read oddsApi from apiContainer.oddsApi.value directly instead of useOddsApi() / inject(). Required because action methods are invoked from watcher callbacks that fire outside Vue's setup context (e.g., when a WAMP onInitialDump cascades through a reactive store patch into a watcher), where inject() returns undefined. The closure path is reliable regardless of where the callback runs. Backwards-compatible: existing adapters that ignore the second arg keep working.
    • useLoader loader store gains matchDetailsMarketGroupMarkets flag (used by the markets-by-group action's afterInitialDump callback).

    @gomagaming/core additions

    • Bundled i18n keys for game-details added across en.json, fr.json, and pt.json: empty_state_match_not_available_*, empty_state_match_no_markets_*, market_categories, collapse.
    • createWidgetElement's COMMON_DEFAULTS now declare the provider / connection fields (provider, socketUrl, socketRealm, bettingApiBaseUrl, operatorId, ucsOperatorId) so every widget's reactive state bridge auto-tracks them. Setting them via el.config = { socketUrl: '…', … } propagates into the widget's _state: the new connectSportsApiReactive helper watches that and reconnects on runtime change.

    Connection-reactive widgets (all five publishable widgets + game-details)

    • Every shipped widget now uses connectSportsApiReactive instead of the one-shot connectSportsApi(...) call in setupApp. Hosts can change socketUrl (and the other connection fields) at any time after mount and the widget tears down the old WAMP handle and re-establishes against the new params. Use case: the gomawt playground's "Apply" button for the Connection panel; any host that rotates credentials / switches environments without remounting the widget.
    • New public export from @gomagaming/sports-domain: connectSportsApiReactive({ app, host, router, apiContainer, actionsContainer, name }).

    gomawt playground

    • New "Connection" disclosure in the TopBar with six inputs (provider, socketUrl, socketRealm, bettingApiBaseUrl, operatorId, ucsOperatorId), Apply / Revert buttons, share-URL
      • localStorage persistence.
    • Live connection-state badges on each widget card (driven by goma:connection events).
    • Generic mock-fixture plumbing: fixtures can now declare arbitrary top-level keys (not just events / sports); the Stage applies each as a JS property on the element.
    • Game-details added to the rail with a mock fixture (Arsenal vs Chelsea, four market groups, six markets, drifting odds + live clock).
    • Events-horizontal's subscribe mode now auto-builds the WAMP topic from the manifest's sportId + eventLimit when the user hasn't set topic explicitly.

    Follow-up

    • BetBoost tab, share button, favorite toggle, stats / lineups / H2H / commentary are explicit v2+ surfaces (recorded in docs/widgets/game-details.md → What's deferred).
  • Playground manifest schema additively extended (Phase 4 inspector parity with demo/). @gomagaming/core exports new control types (slider, textarea, json), two new tag values ('transport', 'mock'), an optional per-control dependsOn: { key, oneOf } field for conditional visibility, an optional top-level themeTokens per-widget token registry, and an optional topicBuilder function field for read-only WAMP topic previews. Phase 2 manifests continue to validate without modification (regression guard in the schema test suite).

    Every shipped widget's playground.manifest.js will be expanded in subsequent commits on this branch with the full per-widget configuration surface previously only exposed in the internal demo/ sandbox (transport block, mock-streaming knobs, full theme tokens, place-bet JSON fields where applicable). After this block the playground SPA can render the new control types and respect dependsOn filtering; the per-widget manifests catch up in Block D.

0.4.0
  • Phase 2 retrofit for the betslip widgets: @gomagaming/betslip-floating and @gomagaming/betslip-sidebar now ship the same ./playground sub-export contract as the other widgets. Each has a src/playground.manifest.js validated by PlaygroundManifestSchema in @gomagaming/core, a dist/playground.js emitted alongside the main bundle (via the extraEntries option in @gomagaming/vite-preset), a ./playground entry in package.json exports, and a per-package Vitest test asserting schema conformance. Unlike events-horizontal / sports-navigation-*, the betslip widgets ship no mock() fixture: they read selections from cross-widget shared storage (goma:betslip:v3) populated by events-horizontal, so the playground demos them by enabling events-horizontal alongside and tapping outcomes.

    The betslip widgets also join the fixed lockstep group in .changeset/config.json, so all 7 publishable packages now version together. This fixes the version-skew introduced when betslip widgets were added at 0.2.0 in the a separate change PR without lockstep membership.

    The playground SPA gains all five widgets in its registry, store, Stage element map, and snippet PKG_NAMES; vite.config.ts' optimizeDeps.include is extended to pre-bundle all five main entries plus their ./playground sub-exports.

  • Betslip widgets <goma-betslip-floating> + <goma-betslip-sidebar> ship at lockstep 0.2.x, with live odds independent of <goma-events-horizontal>.

    @gomagaming/sports-domain

    • New useBetslipSelectionsSubscription composable: each betslip widget watches its slip's bettingOfferIds and opens its own WAMP topic subscription (/<sportsNamespace>/<ucsOperatorId>/<lang>/bettingOffers/<ids>), re-keying when the slip changes. Reconnect, locale-flip, and actions-container-ready paths all re-issue the subscribe.

    • New subscribeToBettingOffers in the source sportsbook's betting module: patches the per-instance betting.bettingOffers on dump/update and per-offer-calls betslipStore.updateBettingOffer so labels/odds refresh in the active language.

    • New bettingOffersTopicUrl / bettingOffersTopicSuffix helpers in topics.js: single source of truth for the live-odds topic shape.

    • useSharedBetslipSync consolidated to a single goma:betslip:v3 envelope (replaces v2):

      { selections: SelectionIdentity[],   // identity-only: no odd/etc.
        activeBetslipId, stake, activeTab, acceptOddsChange }

      Live-volatile selection fields (odd, priceUp, priceDown, isAvailable, isLive) are NEVER serialised: they live exclusively in each betslip widget's local Pinia, fed by useBetslipOddsSync + useBetslipSelectionsSubscription. Excising volatile fields from the wire fixes intermittent betslip-row flicker when a peer widget (events-horizontal) re-broadcast a stale isAvailable / odd and fought the betslip widget's own WAMP feed.

      Role-gated apply/write under one key. Events-horizontal calls useSharedBetslipSync({ subscribeToState: false }). In that mode it neither reads nor writes stake / activeTab / acceptOddsChange, and its selections-out write spreads ...shared.value so peer-written state fields survive (no lost-update of state when events-horizontal writes selections). Two echo guards (applyingSelectionsFromShared / applyingStateFromShared) keep an inbound state apply from gating concurrent local-selection writes (and vice versa).

      Migration. On first widget mount in any tab, runs an idempotent migration into goma:betslip:v3 from either of the older shapes: goma:betslip:v2 (legacy full envelope, strips volatile on the way in) or the short-lived split goma:betslip-selections:v1 + goma:betslip-state:v1. See migrateBetslipStorage.js. New schema constants and stripVolatile/stripVolatileList helpers exported from betslipStorageSchema.js.

      Deploy-window caveat: during a rollout, mixed-version tabs on the same origin do NOT share the slip: the old build keeps reading / writing its own key (v2 or v1-split) while the new build uses v3. Hard-reload after deploy to converge.

      Lost-update note: simultaneous cross-tab writes to different fields of the same envelope can theoretically race (the second writer's spread is over a snapshot taken before the first's delivery). Same-tab is safe: useSharedStorage keeps refs in sync synchronously via BroadcastChannel + suppressBroadcast. Cross-tab the race window is sub-millisecond and the next user action re-converges. Documented, not engineered around.

    • New shared betslip pieces: BetslipPanel, BetslipSelectionItem, BetslipSummary, BetslipEmpty, useBetslipLogic, useBetslipOddsSync. BetslipSelectionItem renders a dimmed disabled state when selection.isAvailable === false.

    • betslip Pinia store gets updateBettingOffer({ bettingOfferId, odd|odds, isAvailable, event }): splice-based for Pinia reactivity, computes priceUp/priceDown, refreshes locale-driven name fields when event is supplied. addSelection / upsertSelection retained.

    • actions.betslip promoted from a module-level singleton to a per-widget closure inside createActions(router): co-mounted betslip widgets no longer compete for the same unregister slot.

    • actionsContainer.ready reactive ref added; the betslip composable bootstraps once both API and actions containers finish their async init.

    • New useBetslipSelectionsSubscription export from @gomagaming/sports-domain.

    @gomagaming/betslip-floating + @gomagaming/betslip-sidebar

    • New widgets that render the shared betslip panel: floating FAB + full-screen native <dialog> for mobile-first layouts; always- visible <aside> for desktop layouts. Same place-bet contract (placeBetMode: 'event' | 'api' + placeBetEndpoint / placeBetHeaders / placeBetBody), same shared-storage selection sync, same per-instance WAMP subscription for live odds.
    • Outbound events: goma:dialog-open / goma:dialog-close (floating only), goma:outcome-deselect, goma:bet-removed, goma:betslip-cleared, goma:stake-change, goma:place-bet-request, goma:bet-placed, goma:bet-failed, goma:retry. Listens on window for goma:outcome-select so a host can populate the slip without <goma-events-horizontal>.
    • Optional host-supplied formatters via config.formatStake / config.formatOdds.

    @gomagaming/events-horizontal

    • No longer calls useBetslipOddsSync: its betting store feeds its own cards only; the betslip owns its own subscription. Selection ingress to the betslip stays via useSharedBetslipSync({ subscribeToState: false }): events-horizontal writes/reads the identity-only selections channel and does NOT touch the slip-state channel (stake/tab/accept-odds-change). goma:outcome-select event contract unchanged.

    @gomagaming/core

    • New i18n key selection_unavailable in en/fr/pt for the dimmed betslip-item state.
0.3.0
  • Adds the playground manifest contract: every widget package now exports a ./playground sub-export carrying a declarative manifest (validated by PlaygroundManifestSchema in @gomagaming/core) plus an optional lazy-loaded mock fixture. Powers the new client-facing playground at /playground/ on the docs site (replaces the workspace-internal demo/ snapshot).

    Schema lives in @gomagaming/core; consumers can import { validateManifest } from '@gomagaming/core' to assert manifest conformance. zod is now a runtime dep of @gomagaming/core (tree-shaken away for widget bundles that don't reference the schema).

0.2.0
  • Dedup architecture: externalize peers + workspace deps in widget builds, narrow core and sports-domain exports to drop the ./src/* escape hatch, and promote widget-consumed targets into main entries. Multi-widget consumers now resolve a single copy of vue, pinia, vue-router, vue-i18n, @vueuse/core, autobahn-browser, swiper, @gomagaming/core, and @gomagaming/sports-domain: measured ~17% reduction in two-widget consumer bundle gzip total. Per-widget published artifacts shrink dramatically (e.g. events-horizontal 1.7 MB → 6.75 KB gzip, 99.6% smaller). Sport-icon dedup remains per-widget and is tracked as a follow-up.

    Breaking: removes ./src/* from @gomagaming/core and @gomagaming/sports-domain package.json exports. Any consumer that imported via @gomagaming/<pkg>/src/... paths must switch to the main-entry import (import { X } from '@gomagaming/<pkg>'). sports-domain's main entry now exports LiveRegularOdds, PreLiveRegularOdds, OutrightRegularOdds, MarketRegularOdds, SkeletonCard, useTopicSubscription, useSportsSource, sortOutcomes, and normaliseTopicPrefix. @gomagaming/sports-navigation-dialog ships for the first time at 0.2.0 (no prior 0.1.x publish).

0.1.1
  • Fix bundler dedup: each widget's Vite library build now externalizes its peerDependencies and workspace @gomagaming/* dependencies, so the consumer's bundler resolves Vue, Pinia, autobahn, sport icons, and the shared @gomagaming/core + @gomagaming/sports-domain packages exactly once across all installed widgets.

    Affected: per-widget published dist sizes drop dramatically (events-horizontal shrinks from ~6 MB to ~24 kB). Consumers installing both widgets no longer ship duplicate copies of Vue/Pinia/etc.

0.1.0
  • Promote 0.1.0-rc.0 to 0.1.0 GA.
0.1.0-rc.0
  • Initial release.

    Per-widget package layout extracted from the gomawt monorepo. See docs/superpowers/specs/2026-04-28-monorepo-widgets-design.md and the follow-on Plan 1 / Plan 2 / Plan 3 specs and plans for the architectural and release-engineering rationale.

    Public surface in 0.1.0:

    • <goma-events-horizontal> Web Component
    • <goma-sports-navigation-horizontal> Web Component
    • Shared framework spine in @gomagaming/core
    • Shared sports primitives in @gomagaming/sports-domain

All notable changes to this package will be documented in this file. Auto-generated by Changesets; do not edit by hand.